Commit graph

31402 commits

Author SHA1 Message Date
Hugo Locurcio
d71ed9d287
Document SurfaceTool must generate tangents for proper normal display
(cherry picked from commit d339388942)
2021-10-04 15:15:27 +02:00
Hugo Locurcio
48e0212497
Add an example on iterating an array backwards
This closes https://github.com/godotengine/godot-docs/issues/3472.

(cherry picked from commit 810d8f06b7)
2021-10-04 15:15:27 +02:00
PouleyKetchoupp
54424b57b3
Fix buffer overflow in 2D BVH
Some areas of code were missed and assumed Vector3.

(cherry picked from commit d3c6395dcd)
2021-10-04 15:15:23 +02:00
Hugo Locurcio
7e3016ebfd
Document how to set up UPnP in a non-blocking manner
(cherry picked from commit f4bebc272c)
2021-10-04 14:37:43 +02:00
Lucy
1d3f1c8c0a
Fix Platform Thread Override
(cherry picked from commit 5fe1857496)
2021-10-04 14:37:27 +02:00
zacryol
3e4e87fb90
Fix typo with example variable name in Dictionary docs, and fix error in C# example
(cherry picked from commit 9359bee75c)
2021-10-04 14:36:59 +02:00
Hugo Locurcio
7c624b6b2b
Use a Big Sur-style macOS icon for the Godot editor
This provides a more coherent visual look with the rest of macOS.

Co-authored-by: Hazar <36481442+hazarek@users.noreply.github.com>
(cherry picked from commit 4589790348)
2021-10-04 14:33:46 +02:00
Rémi Verschelde
87feb57a1f
Merge pull request #52509 from jitspoe/3.x.csg_fixes_and_simplification 2021-10-04 13:15:48 +02:00
Rémi Verschelde
555e937815
Merge pull request #53383 from akien-mga/3.x-DEV_ENABLED 2021-10-04 13:05:10 +02:00
jitspoe
d7af7a9b3b
CSGPolygon fixes and features: Added angle simplification, UV tiling distance option, and interval type, which allows distance-based intervals (old) and subdivision-based intervals (new to 3.4). 2021-10-04 12:14:44 +02:00
Rémi Verschelde
b301514708
Merge pull request #53380 from timothyqiu/soft-body-3.x 2021-10-04 11:36:48 +02:00
Rémi Verschelde
e292d79fb3
SCons: Add DEV_ENABLED defines for target=debug builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
2021-10-04 11:25:02 +02:00
Haoyu Qiu
ed5a98c3c6 Fix crash when pinned SoftBody point is out of range 2021-10-04 15:47:12 +08:00
Rémi Verschelde
2b642d68c1
Merge pull request #52752 from Pineapple/fix-richtextlabel-character-offsets 2021-10-04 08:52:26 +02:00
Pedro J. Estébanez
6a4c2c1c13 Reset scene conditionals assumed to be false 2021-10-04 00:13:59 +02:00
Rémi Verschelde
a5159f3527
Merge pull request #53060 from timothyqiu/thread-obj-3.x 2021-10-03 22:10:53 +02:00
kleonc
e2e149f4df Fix rendering centered odd-size texture in AnimatedSprite/AnimatedSprite3D 2021-10-03 14:15:21 +02:00
Rémi Verschelde
33a42160a0
Merge pull request #42365 from madmiraal/fix-39887-3.2 2021-10-03 13:41:38 +02:00
Rémi Verschelde
06e0260699
Merge pull request #53349 from LATRio/53331_1 2021-10-03 12:16:45 +02:00
Rémi Verschelde
e92818b85a
Merge pull request #53335 from LATRio/53331_2 2021-10-03 10:17:49 +02:00
Haoyu Qiu
7be67ee1b7 Fix crash when creating thread 2021-10-03 16:03:41 +08:00
LATRio
56aa9f71b6 Prevent out of bound access through 'm_nodes' in SoftBodyBullet 2021-10-03 16:36:01 +09:00
Gergely Kis
1583c89a45 Fix GDNativeLibrary::get_current_library_path()
Return a const String reference to make sure that when its address
is used as a handle in NativeScriptLanguage::init_library(),
it refers to the heap instead of a temporary object on the stack.
2021-10-03 08:24:49 +02:00
LATRio
be69d26403 Fix crash at SoftBodyBullet::reset_all_node_positions when bt_soft_body isn't initialized
Update soft_body_bullet.cpp
2021-10-02 22:03:54 +09:00
Rémi Verschelde
90a7342114
Merge pull request #53307 from Calinou/doc-spatialmaterial-normal-tangents 2021-10-01 21:43:54 +02:00
Francois Belair
6be31e559d
Fix empty line hover; fix open non-res:// script
(cherry picked from commit 572979d011)
2021-10-01 21:30:39 +02:00
Rémi Verschelde
003c282e10
Merge pull request #53309 from Razoric480/fix-lsp-token-issues-3x 2021-10-01 21:27:15 +02:00
EricEzaM
6628fe0469 Fixed drag and drop not respecting type on exported arrays. 2021-10-01 13:26:15 -06:00
Eric M
a4b6ba2c2f Added properties and methods to allow for dragging and dropping multiple files onto exported arrays. 2021-10-01 13:24:41 -06:00
Hugo Locurcio
ebdbace62a
Document that tangents are required for normal mapping in SpatialMaterial 2021-10-01 19:05:58 +02:00
Francois Belair
3754759e26 Fix extends parsing breaking if it has the cursor 2021-10-01 11:31:05 -04:00
Hugo Locurcio
c6617e956c
Tweak the Viewport configuration warning to mention 2×2 size requirement 2021-10-01 16:43:33 +02:00
Hugo Locurcio
fe2f24c47c
Improve the documentation for ease() and smoothstep()
This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.

(cherry picked from commit 567b6436c9)
2021-10-01 08:04:20 +02:00
Hugo Locurcio
deeeabc2ba
Clarify what the Node.filename property contains
(cherry picked from commit f23b917007)
2021-10-01 08:01:47 +02:00
Haoyu Qiu
44ea7e7c4f
Fix doc for Dictionary.erase
(cherry picked from commit 1e0fe9f817)
2021-10-01 08:00:59 +02:00
Hugo Locurcio
26671e7407
Use a yellow color for editable children properties instead of red
This matches the usual "Changes may be lost!" warning color.
2021-09-30 18:41:46 +02:00
Rémi Verschelde
8d0b2edfc2
Merge pull request #53258 from boruok/3.x-fix-atlas-texture-get_data-crash 2021-09-30 18:31:44 +02:00
Rémi Verschelde
23f21ac45e
Merge pull request #53261 from Razoric480/lsp_crash_vim_ale 2021-09-30 17:59:01 +02:00
Francois Belair
679ce6fd0b Fix LSP crash parsing scripts of temp size 0 2021-09-30 11:11:56 -04:00
boruok
85dd970b81 [3.x] Fix AtlasTexture get_data crash 2021-09-30 22:22:10 +09:00
Rémi Verschelde
7c9e06f936
Merge pull request #48686 from bruvzg/bundle_icon_3 2021-09-30 14:55:41 +02:00
Rémi Verschelde
0a7c6c0f1d
Merge pull request #53220 from KoBeWi/dark_editor 2021-09-29 22:57:08 +02:00
Rémi Verschelde
fba9fb2439
Merge pull request #53183 from m4nu3lf/threadsafe_bullet_3.x 2021-09-29 21:34:56 +02:00
Rémi Verschelde
585a9c2979
Merge pull request #48300 from akien-mga/3.x-bullet-3.09 2021-09-29 21:25:58 +02:00
Aaron Franke
c1734dacf6
Add locale rename for the "C" locale 2021-09-29 13:57:24 -05:00
Francois Belair
d43a485e51 Add up/down keys to inc/dec val in spin slider
Back ported to 3.2.
2021-09-29 14:09:27 -04:00
Metin Celik
edcb7b8129 Add half frame to floor() 2021-09-29 20:03:07 +02:00
kobewi
0fa8d3431a Fix editor stuck dimmed because of unsaved script 2021-09-29 17:06:12 +02:00
Rémi Verschelde
b7901c773c
bullet: Sync with upstream 3.17
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.

This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).

Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
Rémi Verschelde
69b2f1dcc6
Merge pull request #53094 from Razoric480/fix-func-doc-_init 2021-09-29 15:47:37 +02:00