Hugo Locurcio
1529bf7c10
Document how to delay code execution in a non-blocking manner
2021-09-21 02:15:25 +02:00
jmb462
15b2846eae
Allow mouse button event detection in Action Map Editor
2021-09-20 18:16:30 +02:00
Hugo Locurcio
e2718b7717
Tweak the 3D editor inertia defaults for better responsiveness
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The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.
This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-20 16:32:37 +02:00
Rémi Verschelde
2d1699ef82
Merge pull request #42103 from dankan1890/import_atlas_fix
2021-09-20 16:09:36 +02:00
Rémi Verschelde
aa4ff588c9
Merge pull request #52312 from Calinou/no-main-scene-gui-alert
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Display an alert when attempting to run a project with no main scene
2021-09-20 15:06:46 +02:00
Rémi Verschelde
132ad85670
Merge pull request #52555 from TokageItLab/fixed-discrete-animation-seek
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Fixed seeking behavior of property track with discrete interpolation
2021-09-20 14:42:34 +02:00
Hugo Locurcio
87fb9297e3
Display an alert when attempting to run a project with no main scene
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This gives visual feedback when not starting Godot from a terminal.
This could lead to confusion when placing a Godot binary within a
project folder that has no main scene defined.
2021-09-20 14:38:14 +02:00
Rémi Verschelde
a92c58ed3e
Merge pull request #52330 from johnjdonna/add_support_hostname_language_server
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LSP: Add support for custom host setting
2021-09-20 13:53:34 +02:00
Rémi Verschelde
b5380f9f59
Merge pull request #52867 from JFonS/upd_giz_fix
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Fix error spam on quit
2021-09-20 13:53:13 +02:00
Rémi Verschelde
65e91798a5
Merge pull request #52856 from e8newallm/52816
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Corrected GLTFDocument::save_scene from processing a nullptr
2021-09-20 13:22:11 +02:00
Matthew Newall
ca55dfc00c
Corrected GLTFDocument::save_scene from processing a nullptr
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-20 11:38:39 +00:00
Rémi Verschelde
b1dafd9c16
Merge pull request #52618 from williamd67/GPULightmapper-bounce-improvement
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GPULightmapper exclude back-face triangles while calculating bounces
2021-09-20 13:21:16 +02:00
Rémi Verschelde
62aed73d88
Merge pull request #52545 from JFonS/occ_fixes
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Occlusion culling fixes
2021-09-20 13:20:03 +02:00
Rémi Verschelde
d54635d9b0
Merge pull request #52543 from TokageItLab/fixed-transition-when-xfade-time-is-zero
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Fixed `AnimationNodeTransition`'s behavior when xfade time is zero
2021-09-20 13:19:29 +02:00
Rémi Verschelde
80e2c084cd
Merge pull request #52479 from KoBeWi/the_close_of_all_tabs
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Don't stop closing on unsaved script
2021-09-20 13:16:05 +02:00
jfons
6747126c14
Fix error spam on quit
2021-09-20 13:10:19 +02:00
John J. Donna II
be6da39b8a
LSP: Add support for custom host setting
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You can now configure host in the `language_server` settings in the editor
settings.
2021-09-20 13:09:51 +02:00
Rémi Verschelde
0068247ab6
Merge pull request #52513 from Ev1lbl0w/fix_path_double_slash
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Fix path with multiple slashes not being corrected on templates
2021-09-20 13:00:29 +02:00
Rémi Verschelde
e154820935
Merge pull request #51034 from bruvzg/macos_mime
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[macOS] Update MIME codes and file type name to match "dist/linux/org.godotengine.Godot.xml"
2021-09-20 12:53:20 +02:00
Rémi Verschelde
91294b4a21
Merge pull request #52519 from e8newallm/52497-Remove_Unused_Variable
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Removed unused Ref<Font> font variables
2021-09-20 12:35:25 +02:00
Rémi Verschelde
327ab9d9f5
Merge pull request #52865 from akien-mga/obj-import-no-threads
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Import: Disable thread import for OBJ meshes
2021-09-20 12:33:46 +02:00
Rémi Verschelde
aa463ffb56
Merge pull request #52827 from Chaosus/blend_tree_connection_improvement
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Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 12:30:21 +02:00
Rémi Verschelde
9d43d49bfd
Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
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Fix y billboard shear when rotating camera
2021-09-20 12:19:42 +02:00
bruvzg
9231aab119
[macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon.
2021-09-20 13:12:34 +03:00
Rémi Verschelde
4d9b5852f4
Merge pull request #37228 from rcorre/rcorre/better-load-dialog
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Use QuickOpen to load resources in the inspector.
2021-09-20 12:04:47 +02:00
Rémi Verschelde
7da6fcb89e
Import: Disable thread import for OBJ meshes
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This can currently lead to deadlocks, possibly due to some race condition
in the Vulkan renderer.
Works around #48265 .
2021-09-20 11:57:16 +02:00
Rémi Verschelde
1e93e3fc49
Merge pull request #52848 from Paulb23/code-edit-tests
2021-09-20 11:43:21 +02:00
Rémi Verschelde
56b02a0776
Merge pull request #52862 from bruvzg/cache_index_chk
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Add FontData cache index check, remove excessive loop.
2021-09-20 11:22:49 +02:00
Rémi Verschelde
275aa4edb8
Merge pull request #52858 from SilverCreekEntertainment/fix-cursor-disappearing-in-windows-fullscreen-4.x
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Fix Windows cursor with trails disappearing in fullscreen
2021-09-20 10:53:03 +02:00
Paulb23
1c08719d09
Add remaning code edit unit tests
2021-09-20 09:42:39 +01:00
Paulb23
35264d5782
Change completion prefixes to single char and unnecessary ui_cancel accept_event
2021-09-20 09:42:39 +01:00
Rémi Verschelde
a24e870c71
Merge pull request #52860 from bruvzg/vis_chars
2021-09-20 10:07:03 +02:00
bruvzg
1383b37f1a
Add FontData cache index check, remove excessive loop.
2021-09-20 11:03:59 +03:00
Rémi Verschelde
2f6abc1002
Merge pull request #52859 from bruvzg/hb300
2021-09-20 10:02:53 +02:00
Yuri Roubinsky
8e6fdd5227
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 10:39:29 +03:00
bruvzg
3061e3859d
HarfBuzz: Update to version 3.0.0
2021-09-20 09:52:45 +03:00
Rémi Verschelde
89417ba75b
Merge pull request #52398 from deakcor/dev-transform
2021-09-20 08:46:51 +02:00
bruvzg
9d0e3cff09
Fix Label
and RichTextLabel
visible_characters
and percent_visible
methods.
2021-09-20 09:35:24 +03:00
Dan
131f5dbb54
Fix Windows cursor with trails disappearing in fullscreen
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Fixed by turning off mouse trails when going into fullscreen, then restoring trails when exiting fullscreen or game
2021-09-19 21:42:56 -07:00
Vincent D
aa82cb6f35
Expose get_skew for transform2d and add new constructor
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Expose set_scale and set_skew for transform2d
Replacing float by real_t
Adding const parameters
Updated transform2d doc
2021-09-19 17:10:05 +02:00
Ricardo Subtil
c4787a8e6d
Fix shell_open not returning errors on Windows
2021-09-19 11:29:56 +01:00
Rémi Verschelde
0e5b0c025c
Merge pull request #52474 from KoBeWi/script_remover_3000
2021-09-19 11:30:11 +02:00
Ryan Roden-Corrent
470b94fe22
Add QuickLoad option to resource picker.
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When clicking on a resource field in the inspector dock, you now have
the "Quick Load" option in addition to "Load". This opens a QuickOpen
dialog allowing the user to type in a phrase to quickly locate the
desired resource (similar to "Quick Open Scene").
In my experience, this is much faster than clicking through the File
Dialog.
Relates to godotengine/godot-proposals#346 .
2021-09-18 21:59:32 -04:00
gyroninja
f400c9239e
Fail at instantiating if the root node is instantiated
2021-09-18 17:38:36 -07:00
Rémi Verschelde
b1063a7c02
Merge pull request #52829 from aaronfranke/cs-xml
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Fix some minor issues in C# XML doc comments
2021-09-18 20:05:33 +02:00
Aaron Franke
388732bc19
Fix some minor issues in C# XML doc comments
2021-09-18 11:38:22 -05:00
Fabio Alessandrelli
bac757df21
Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearing
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Fix error list not being cleared
2021-09-18 15:26:55 +02:00
Rémi Verschelde
c77e1e2852
Merge pull request #52666 from magian1127/temp1
2021-09-18 15:02:02 +02:00
Rémi Verschelde
3a8389156c
Merge pull request #52818 from Chaosus/fix_shader_crash
2021-09-18 14:49:39 +02:00
Magian
9932fbfb1e
C#, replace the current Xform method with a * operator.
2021-09-18 20:36:15 +08:00