Rémi Verschelde
ec1e8843cf
Merge pull request #20595 from dragmz/fix-windows-process-handles-leak
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Fix Windows handles leak
2018-08-13 10:23:28 +02:00
RaphaelHunter
43825dce47
fix #20390 :get_unix_time_from_datetime and get_date_time_from_unix_time can handle time before year 1970 now
2018-08-13 15:37:27 +08:00
Rémi Verschelde
fed34c3fef
Merge pull request #20581 from ronchaine/nvmath-dont-use-obsolete-functions-on-linux
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Do not use deprecated stuff that only glibc now implements
2018-08-13 09:04:43 +02:00
Rémi Verschelde
2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
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Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
Rémi Verschelde
284b56f2fb
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@dragmz, @fire
Thanks to all contributors and donors for making Godot possible!
[ci skip]
2018-08-13 08:10:16 +02:00
Rémi Verschelde
fe74e996e4
Merge pull request #20554 from YeldhamDev/cursor_doc_linux
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Small doc formating changes and Linux cursor theme note
2018-08-13 07:49:44 +02:00
volzhs
1574c3a186
Update help doc when changing font size
2018-08-13 09:59:59 +09:00
Hein-Pieter van Braam
2a02f44ad9
Don't try to update the visual shader graph if it doesn't exist yet
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When setting shader mode on a visual shader that was just created in the
editor we try to _update_graph(). However, the graph does not yet exist
in the visualshadereditor. This gets populated in
VisualShaderEditor::edit() which hasn't been called yet.
This PR simply changes the logic to not try to update the non-existent
graph.
This fixes #20322
2018-08-12 22:33:35 +02:00
oisincar
b684116b60
Expose PhysicalBone::get_bone_id() to c#/gdscript
2018-08-12 19:29:51 +01:00
Juan Linietsky
15530ce2c5
Fix gizmos submenu
2018-08-12 10:20:32 -03:00
Rémi Verschelde
2a4cd769a1
Merge pull request #20940 from akien-mga/resourceloader-exists
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Fix ResourceLoader::exists() false negative and readd deprecated has()
2018-08-12 15:15:39 +02:00
Nick Hahn
66eba18969
Fix handling of normals that approach 1
2018-08-12 12:45:43 +02:00
Rémi Verschelde
d29ea4337f
Fix ResourceLoader::exists() false negative and readd deprecated has()
2018-08-12 12:44:38 +02:00
Marcelo Fernandez
a9f071c41b
MinGW compile fix
2018-08-11 22:51:16 -03:00
Marcelo Fernandez
eb3ab7cbbd
Fix compile error with PulseAudio driver and clang
2018-08-11 21:47:26 -03:00
Juan Linietsky
64595f0f6a
Merge pull request #20928 from JFonS/gizmo_enabling
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Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11 19:20:08 -03:00
JFonS
ac51da2eb6
Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11 23:07:00 +02:00
Adrien Destugues
a294a842cb
Rebase patches for fixing haiku build.
2018-08-11 17:20:51 +02:00
Fluffel
a164d593c0
[DOCS] get_indexed, tween
2018-08-11 08:48:37 -05:00
Rémi Verschelde
73cf0fd305
Merge pull request #19106 from SaracenOne/audio_mic
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[WIP] Experimental microphone support
2018-08-11 15:24:41 +02:00
Juan Linietsky
b6b1d14ca1
Merge pull request #20753 from Faless/ws_fix
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Fix WebSocket crash due to non PDO init after CowData PR
2018-08-11 09:45:12 -03:00
Łukasz Rutkowski
81fb81de9d
Do not use theme to set LineEdit right_icon
2018-08-11 12:04:26 +02:00
Łukasz Rutkowski
e8a435c8cd
Add clear text button to LineEdit
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- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Aaron Franke
cf136a91d6
[Core] Completely kill math_2d.h, change includes
2018-08-11 03:08:34 -05:00
Chaosus
aaf62fcecc
Fix ReferenceRect border
2018-08-11 10:37:03 +03:00
Aaron Franke
14fe7230f4
[Core] Move Vector2i and Rect2i out of math_2d.h
2018-08-11 00:33:01 -05:00
Aaron Franke
2eb8a9749e
[Core] Move Rect2 and Transform2D to their own files
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Math2D includes Transform2D, which includes Rect2, which includes Vector2.
2018-08-10 23:40:50 -05:00
Aaron Franke
9170d932e3
[Core] Grammar, move defs to defs
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Math constant definitions belong in `math_defs.h`. Also, the grammer in these files really needed some updating.
2018-08-10 22:42:02 -05:00
Juan Linietsky
0fc1c4eda8
Merge pull request #20149 from Overblob/shader_float_typing
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Shader language - Add optional float typings
2018-08-10 18:21:28 -03:00
Aaron Franke
28fc195339
[Core] Change math_2d includes to vector2 includes where relevant
2018-08-10 14:59:29 -05:00
Aaron Franke
9d1b5f4e3b
[Core] Move Vector2 to its own file
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Makes 2D math code easier to read and makes Vector2 consistent with Vector3. In the future, we may move other things out of math_2d as well.
2018-08-10 14:59:29 -05:00
Juan Linietsky
52e6f1f25c
Merge pull request #20072 from RandomShaper/fix-camera-offsets
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Fix camera offsets not applied always
2018-08-10 16:24:39 -03:00
Juan Linietsky
783fd23dea
Merge pull request #19993 from vnen/gdscript-warnings
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System for GDScript warnings
2018-08-10 16:22:41 -03:00
George Marques
eb48119821
Added system for GDScript warnings
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- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Juan Linietsky
7e33b2085c
Merge pull request #20861 from RandomShaper/improve-bitmap
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Improve BitMap: expose methods + prevent stack overflow
2018-08-10 15:58:53 -03:00
Juan Linietsky
852378109f
Added function ResourceLoader.exists(), to check if a resource exists. Closes #19140
2018-08-10 15:57:43 -03:00
Pedro J. Estébanez
b48d421ca0
Transform fill_bits from recursive to iterative
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Avoids crashes when generating polygons from big bitmaps.
2018-08-10 18:57:44 +02:00
Pedro J. Estébanez
42bf5cd790
Expose additional BitMap methods
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Bonus: Restrict debug prints to debug builds
2018-08-10 18:57:44 +02:00
Juan Linietsky
767fb2fa0b
Merge pull request #20889 from godotengine/revert-18914-master
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Revert "added get_creation_time function for gdscript"
2018-08-10 13:30:00 -03:00
Juan Linietsky
ea3d997f9d
Revert "added get_creation_time function for gdscript"
2018-08-10 13:29:49 -03:00
Juan Linietsky
275e0d5ee4
Merge pull request #18914 from notwarp/master
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added get_creation_time function for gdscript
2018-08-10 13:28:47 -03:00
Juan Linietsky
b9730a6956
Make line edit always vertically aligned, makes no sense otherwise. Fixes #17188
2018-08-10 13:15:26 -03:00
Juan Linietsky
c02fb271fd
apply a threshold for floor angle, fixes #16037 , fixes #15632
2018-08-10 13:07:52 -03:00
Juan Linietsky
c76f444c4e
Merge pull request #14704 from poke1024/colorconstants
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Allow some non-integer built-in constants in gdscript
2018-08-10 12:57:20 -03:00
Juan Linietsky
b4006f68b3
Merge pull request #15536 from poke1024/fix3327
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Fix SortArray crashing with bad comparison functions
2018-08-10 12:51:11 -03:00
Noshyaar
6e0adf3656
Merge pull request #20842 from marcelofg55/osx_build_err
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Fix clang compile error
2018-08-10 18:05:16 +07:00
Thomas ten Cate
44d761e55c
Reset caret blink when Ctrl+moving the cursor
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There was a hardcoded exception to never reset caret blinking if Ctrl
(`command`) was pressed. This broke on Ctrl+arrows,
Ctrl+Home/End/PgUp/PgDn, Ctrl+C, Ctrl+V, Ctrl+Backspace and Ctrl+Delete.
Resetting blink only for those Ctrl operations that actually touch the
cursor somehow would clutter the code a lot, so I removed the check
entirely. That means we now also reset blinking on unrelated operations
like Ctrl+O, but that seems pretty harmless. I actually like the
additional bit of feedback even in that case (most of these will
immediately defocus the editor anyway, so you never see it).
Fixes #18100
2018-08-10 11:23:13 +02:00
Juan Linietsky
b293dd363e
Merge pull request #20585 from MarianoGnu/tileset_editor
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New TileSet Editor
2018-08-09 21:35:57 -03:00
Juan Linietsky
ae67c0b303
too much information, made it less information
2018-08-09 20:50:31 -03:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00