Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 0168709978
Merge pull request #37412 from KoBeWi/great_tree_escape
Properly handle node remove via undo
2020-03-30 06:40:42 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Ensure COWData does not reallocate on push back, fixes #22561 2020-03-27 21:52:42 -03:00
doc Merge pull request #37259 from Calinou/doc-editorfeatureprofile 2020-03-26 09:29:42 +01:00
drivers Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
main More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
misc Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
modules Merge pull request #37364 from ThakeeNathees/fix-forloop-range-bug-#37358 2020-03-28 17:39:36 +01:00
platform Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
scene Merge pull request #37362 from reduz/audioserver-memory-cleanup 2020-03-28 15:49:48 +01:00
servers Prevent shader crash if multiple variables has been declared in 'for' 2020-03-28 19:51:42 +03:00
thirdparty Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
.appveyor.yml Update .appveyor.yml. 2020-02-19 07:04:34 +01:00
.clang-format Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Merge pull request #36800 from qarmin/added_some_gitignore_records 2020-03-05 09:15:05 +01:00
.mailmap Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
.travis.yml Travis: Disable HTML5 again until ported to DisplayServer 2020-03-26 16:24:10 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Improve CONTRIBUTING.md and update it to follow recent changes 2020-02-01 09:57:32 +01:00
COPYRIGHT.txt Revert "assimp: Sync with upstream 0201fc5" 2020-03-09 10:42:18 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
gles_builders.py Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00
platform_methods.py SCons: Drop support for Python 2 2020-03-25 15:25:37 +01:00
README.md Add TODOs Badge to README 2020-03-25 19:53:51 -04:00
SConstruct Alias platform=x11 to platform=linuxbsd in SCons 2020-03-28 18:20:37 +01:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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