.. |
abstract_polygon_2d_editor.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
abstract_polygon_2d_editor.h
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animation_blend_space_1d_editor.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
animation_blend_space_1d_editor.h
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animation_blend_space_2d_editor.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
animation_blend_space_2d_editor.h
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animation_blend_tree_editor_plugin.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
animation_blend_tree_editor_plugin.h
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animation_player_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
animation_player_editor_plugin.h
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Signals: Fix signals error prints for the new signal system
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2020-02-28 14:24:09 +01:00 |
animation_state_machine_editor.cpp
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Popups have also been converted to windows
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2020-03-26 15:49:44 +01:00 |
animation_state_machine_editor.h
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Popups have also been converted to windows
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2020-03-26 15:49:44 +01:00 |
animation_tree_editor_plugin.cpp
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Refactored input, goes all via windows now.
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2020-03-26 15:49:39 +01:00 |
animation_tree_editor_plugin.h
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asset_library_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
asset_library_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
audio_stream_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
audio_stream_editor_plugin.h
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baked_lightmap_editor_plugin.cpp
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baked_lightmap_editor_plugin.h
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camera_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
camera_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
canvas_item_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
canvas_item_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
collision_polygon_2d_editor_plugin.cpp
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collision_polygon_2d_editor_plugin.h
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collision_polygon_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
collision_polygon_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
collision_shape_2d_editor_plugin.cpp
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Properly handle node remove via undo
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2020-03-29 19:59:04 +02:00 |
collision_shape_2d_editor_plugin.h
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Properly handle node remove via undo
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2020-03-29 19:59:04 +02:00 |
cpu_particles_2d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
cpu_particles_2d_editor_plugin.h
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cpu_particles_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
cpu_particles_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
curve_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
curve_editor_plugin.h
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debugger_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
debugger_editor_plugin.h
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Allow running/debugging up to 4 instances.
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2020-03-09 09:43:54 +01:00 |
editor_preview_plugins.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
editor_preview_plugins.h
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gi_probe_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
gi_probe_editor_plugin.h
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gpu_particles_2d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
gpu_particles_2d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
gpu_particles_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
gpu_particles_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
gradient_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
gradient_editor_plugin.h
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item_list_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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light_occluder_2d_editor_plugin.h
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line_2d_editor_plugin.cpp
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line_2d_editor_plugin.h
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material_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
material_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
mesh_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
mesh_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
mesh_instance_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
mesh_instance_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
mesh_library_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
mesh_library_editor_plugin.h
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multimesh_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
multimesh_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
navigation_polygon_editor_plugin.cpp
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Renamed NavigationPolygonInstance to NavigationRegion2D
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2020-02-28 08:28:53 +01:00 |
navigation_polygon_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
node_3d_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
node_3d_editor_plugin.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
path_2d_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
path_2d_editor_plugin.h
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path_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
path_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
physical_bone_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
physical_bone_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
polygon_2d_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
polygon_2d_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
resource_preloader_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
resource_preloader_editor_plugin.h
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root_motion_editor_plugin.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
root_motion_editor_plugin.h
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script_editor_plugin.cpp
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Multiple changes to DisplayServerX11
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2020-03-26 15:49:54 +01:00 |
script_editor_plugin.h
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
script_text_editor.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
script_text_editor.h
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
SCsub
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shader_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
shader_editor_plugin.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
skeleton_2d_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
skeleton_2d_editor_plugin.h
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skeleton_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
skeleton_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
skeleton_ik_3d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
skeleton_ik_3d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
sprite_2d_editor_plugin.cpp
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
sprite_2d_editor_plugin.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
sprite_frames_editor_plugin.cpp
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
sprite_frames_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
style_box_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
style_box_editor_plugin.h
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text_editor.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
text_editor.h
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
texture_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
texture_editor_plugin.h
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texture_region_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
texture_region_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
theme_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
theme_editor_plugin.h
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tile_map_editor_plugin.cpp
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Properly handle node remove via undo
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2020-03-29 19:59:04 +02:00 |
tile_map_editor_plugin.h
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Properly handle node remove via undo
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2020-03-29 19:59:04 +02:00 |
tile_set_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
tile_set_editor_plugin.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
version_control_editor_plugin.cpp
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Popups are now windows also (broken!)
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2020-03-26 15:49:42 +01:00 |
version_control_editor_plugin.h
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visual_shader_editor_plugin.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
visual_shader_editor_plugin.h
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Style: Set clang-format Standard to Cpp11
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2020-03-17 07:36:24 +01:00 |