d1acbbce7f
Rename editor plugins to match the new node names.
100 lines
4 KiB
C++
100 lines
4 KiB
C++
/*************************************************************************/
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/* gradient_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradient_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "node_3d_editor_plugin.h"
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Size2 GradientEditor::get_minimum_size() const {
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return Size2(0, 60) * EDSCALE;
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}
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void GradientEditor::_gradient_changed() {
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if (editing)
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return;
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editing = true;
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Vector<Gradient::Point> points = gradient->get_points();
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set_points(points);
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editing = false;
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}
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void GradientEditor::_ramp_changed() {
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editing = true;
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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undo_redo->create_action(TTR("Gradient Edited"));
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undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
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undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
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undo_redo->add_undo_method(gradient.ptr(), "set_offsets", gradient->get_offsets());
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undo_redo->add_undo_method(gradient.ptr(), "set_colors", gradient->get_colors());
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undo_redo->commit_action();
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editing = false;
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}
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void GradientEditor::_bind_methods() {
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}
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void GradientEditor::set_gradient(const Ref<Gradient> &p_gradient) {
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gradient = p_gradient;
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connect("ramp_changed", callable_mp(this, &GradientEditor::_ramp_changed));
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gradient->connect("changed", callable_mp(this, &GradientEditor::_gradient_changed));
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set_points(gradient->get_points());
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}
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GradientEditor::GradientEditor() {
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editing = false;
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}
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///////////////////////
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bool EditorInspectorPluginGradient::can_handle(Object *p_object) {
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return Object::cast_to<Gradient>(p_object) != NULL;
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}
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void EditorInspectorPluginGradient::parse_begin(Object *p_object) {
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Gradient *gradient = Object::cast_to<Gradient>(p_object);
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Ref<Gradient> g(gradient);
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GradientEditor *editor = memnew(GradientEditor);
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editor->set_gradient(g);
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add_custom_control(editor);
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}
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GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) {
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Ref<EditorInspectorPluginGradient> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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