.. |
animated_texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
animated_texture.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
animation.compat.inc
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Make consistent the retrieval of audio tracks
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2024-02-18 00:15:33 +09:00 |
animation.cpp
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Make consistent the retrieval of audio tracks
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2024-02-18 00:15:33 +09:00 |
animation.h
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Make consistent the retrieval of audio tracks
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2024-02-18 00:15:33 +09:00 |
animation_library.cpp
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Add autocompletion for AnimationLibrary's & AnimationMixer
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2024-01-04 21:11:36 +01:00 |
animation_library.h
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Add autocompletion for AnimationLibrary's & AnimationMixer
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2024-01-04 21:11:36 +01:00 |
atlas_texture.cpp
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Fix multiple usability issues in the texture region editor
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2023-08-27 14:25:49 +02:00 |
atlas_texture.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
audio_stream_polyphonic.cpp
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audio_stream_polyphonic.h
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audio_stream_wav.cpp
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Fix member names of AudioFrame to match extension
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2024-02-13 15:37:09 +01:00 |
audio_stream_wav.h
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bit_map.cpp
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Fix potential integer underflow in rounded up divisions
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2024-01-02 14:14:47 +01:00 |
bit_map.h
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bone_map.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
bone_map.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
box_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
box_shape_3d.h
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camera_attributes.cpp
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
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2024-02-13 18:53:21 +09:00 |
camera_attributes.h
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camera_texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
camera_texture.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
canvas_item_material.cpp
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canvas_item_material.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
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compositor.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compositor.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compressed_texture.cpp
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Add check in CompressedTextureLayered::get_layer_data to prevent crash
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2024-02-16 22:41:05 +08:00 |
compressed_texture.h
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Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
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2024-01-06 22:56:25 +05:00 |
concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
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2024-01-05 12:02:41 +01:00 |
curve.h
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Add a button to clear curve points in the Path2D editor
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2023-10-03 09:33:38 -03:00 |
curve_texture.cpp
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Update deferred calls to use Callables
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2024-01-09 16:11:47 +01:00 |
curve_texture.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
cylinder_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cylinder_shape_3d.h
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environment.cpp
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
environment.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
fog_material.cpp
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Fix several Material texture parameter updates
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2023-11-01 03:10:46 +02:00 |
fog_material.h
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font.compat.inc
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.cpp
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Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
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2024-02-15 17:35:44 +01:00 |
font.h
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
gradient.cpp
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gradient.h
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Overhaul the Gradient Editor
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2023-09-21 15:55:28 +03:00 |
gradient_texture.cpp
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Add placeholder RID to GradientTexture1D
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2023-08-31 15:53:32 +02:00 |
gradient_texture.h
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Add placeholder RID to GradientTexture1D
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2023-08-31 15:53:32 +02:00 |
height_map_shape_3d.cpp
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Add HeightMapShape3D functions to get min / max height
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2024-02-04 01:23:30 +01:00 |
height_map_shape_3d.h
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Add HeightMapShape3D functions to get min / max height
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2024-02-04 01:23:30 +01:00 |
image_texture.cpp
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
image_texture.h
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
immediate_mesh.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
immediate_mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
importer_mesh.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
importer_mesh.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
label_settings.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
label_settings.h
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material.cpp
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
material.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
mesh.cpp
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Store ArrayMesh path in RenderingServer for use in error messages
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2023-11-14 16:27:10 +01:00 |
mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_library.cpp
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Cleanup MeshLibrary changed signals
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2023-08-19 11:56:31 +02:00 |
mesh_library.h
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mesh_texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
mesh_texture.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
multimesh.cpp
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
multimesh.h
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
navigation_mesh.cpp
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Add NavigationMesh border_size property for tile baking
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2024-01-19 17:31:36 +01:00 |
navigation_mesh.h
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Add NavigationMesh border_size property for tile baking
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2024-01-19 17:31:36 +01:00 |
navigation_mesh_source_geometry_data_2d.cpp
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Add 2D navigation mesh baking
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2023-09-25 19:48:14 +02:00 |
navigation_mesh_source_geometry_data_2d.h
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Add 2D navigation mesh baking
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2023-09-25 19:48:14 +02:00 |
navigation_mesh_source_geometry_data_3d.cpp
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navigation_mesh_source_geometry_data_3d.h
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navigation_polygon.cpp
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Fix property hints for parsed collision mask
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2024-02-09 20:44:14 +01:00 |
navigation_polygon.h
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Fix default NavigationPolygon source geometry group name
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2024-02-13 00:12:30 +01:00 |
packed_scene.cpp
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Allow opening scenes with missing scene dependency
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2024-02-13 19:46:35 +01:00 |
packed_scene.h
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Implement project-wide node groups
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2023-12-19 18:07:19 +01:00 |
particle_process_material.cpp
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Improve editing of min/max particle properties
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2023-12-20 06:31:08 +01:00 |
particle_process_material.h
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Improve editing of min/max particle properties
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2023-12-20 06:31:08 +01:00 |
physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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Support immediately update ui after resizing placeholder* texture
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2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
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2023-07-25 10:49:35 +02:00 |
polygon_path_finder.cpp
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polygon_path_finder.h
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portable_compressed_texture.cpp
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Fix wrong fail contion in compressed texture and some clean up
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2024-01-08 12:53:18 +08:00 |
portable_compressed_texture.h
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Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
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2024-01-06 22:56:25 +05:00 |
primitive_meshes.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
primitive_meshes.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Allow opening scenes with missing scene dependency
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2024-02-13 19:46:35 +01:00 |
resource_format_text.h
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Fix ImageTextureLayered serialisation issues.
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2023-07-23 13:54:04 +02:00 |
SCsub
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Move default theme files to scene/theme
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2023-08-28 00:23:38 +02:00 |
segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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separation_ray_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
separation_ray_shape_3d.h
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shader.cpp
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Fix empty shader resource loading
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2023-09-04 14:59:59 +03:00 |
shader.h
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shader_include.cpp
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Fix empty shader resource loading
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2023-09-04 14:59:59 +03:00 |
shader_include.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d.cpp
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skeleton_modification_2d.h
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skeleton_modification_2d_ccdik.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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Fix invalid return from some more _get/_set
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2023-10-27 21:26:13 +02:00 |
skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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Change suffix from m to px
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2023-12-11 16:52:03 -08:00 |
skeleton_modification_2d_twoboneik.h
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skeleton_modification_stack_2d.cpp
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Fill remaining global scope constant descriptions
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2023-11-13 15:17:10 +01:00 |
skeleton_modification_stack_2d.h
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skeleton_profile.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
skeleton_profile.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
skin.cpp
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skin.h
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sky.cpp
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Make ShaderMaterial always the last option in inspector resource dropdowns
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2024-02-05 21:49:17 +01:00 |
sky.h
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sky_material.cpp
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Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
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2023-10-25 14:12:22 +02:00 |
sky_material.h
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Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial
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2023-10-25 14:12:22 +02:00 |
sphere_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
sphere_shape_3d.h
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sprite_frames.cpp
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Add autocompletion for SpriteFrames' methods
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2024-01-03 19:25:28 +01:00 |
sprite_frames.h
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Add autocompletion for SpriteFrames' methods
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2024-01-03 19:25:28 +01:00 |
style_box.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
style_box_flat.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_flat.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_line.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_line.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_texture.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_texture.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
surface_tool.cpp
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Replace error checks against size with is_empty
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2024-02-09 12:50:15 +01:00 |
surface_tool.h
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Update thirdparty/meshoptimizer to v0.20
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2023-11-02 14:10:39 -07:00 |
syntax_highlighter.cpp
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Connect CodeHighlighter with TextEdit without friend-access
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2023-09-19 14:36:38 +02:00 |
syntax_highlighter.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
text_file.cpp
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text_file.h
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Fixed: TextFile's not reloading when changed from external editors
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2023-09-06 17:34:36 -04:00 |
text_line.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_line.h
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.h
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
texture.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
texture.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
texture_rd.cpp
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
texture_rd.h
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
theme.cpp
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Merge pull request #86894 from jsjtxietian/merge-dafault-font
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2024-01-09 11:29:52 +01:00 |
theme.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
tile_set.compat.inc
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Move tile transforms handling cache to TileData
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2023-12-13 17:44:59 +01:00 |
tile_set.cpp
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Fix tile_set duplication
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2024-02-13 14:44:17 +01:00 |
tile_set.h
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Change TileMapEditor to TileMapLayerEditor
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2024-02-12 10:11:45 +01:00 |
video_stream.cpp
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Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable
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2023-12-14 13:22:40 -06:00 |
video_stream.h
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Clean up some Editor, OpenXR, VideoStream code
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2023-10-20 17:54:39 +02:00 |
visual_shader.cpp
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Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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2024-02-08 10:53:24 +01:00 |
visual_shader.h
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Check is the ref shader valid in visual shader's update_option_menu
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2024-01-25 11:54:23 +08:00 |
visual_shader_nodes.cpp
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Fixes Texture2dParameter node filter option
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2023-11-12 01:59:53 +05:30 |
visual_shader_nodes.h
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_particle_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_particle_nodes.h
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
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world_2d.cpp
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world_2d.h
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world_3d.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
world_3d.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
world_boundary_shape_2d.cpp
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world_boundary_shape_2d.h
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world_boundary_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
world_boundary_shape_3d.h
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