virtualx-engine/editor/plugins
Juan Linietsky f3ad14224e -Add lightmapper
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
..
abstract_polygon_2d_editor.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
abstract_polygon_2d_editor.h Universalize draw-over API for EditorPlugins 2017-11-24 21:24:15 +01:00
animation_player_editor_plugin.cpp Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
animation_player_editor_plugin.h Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
animation_tree_editor_plugin.cpp Allow for getting/setting indexed properties of objects using get/set_indexed 2017-11-21 20:58:21 +02:00
animation_tree_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
asset_library_editor_plugin.cpp Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
asset_library_editor_plugin.h Project Manager: Fix Templates search signal connection. 2017-12-09 22:57:34 +01:00
baked_lightmap_editor_plugin.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
baked_lightmap_editor_plugin.h -Add lightmapper 2017-12-14 09:01:27 -03:00
camera_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
camera_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
canvas_item_editor_plugin.cpp Fixed #14503 2017-12-11 02:43:27 +03:00
canvas_item_editor_plugin.h When drag'n'drop (lets say, picture in 2D mode), automatically create dragged resource as a root node if you haven't any yet. 2017-11-22 05:28:02 +03:00
collision_polygon_2d_editor_plugin.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
collision_polygon_2d_editor_plugin.h Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
collision_polygon_editor_plugin.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_polygon_editor_plugin.h Remove dead ButtonGroup code 2017-09-06 14:41:34 +02:00
collision_shape_2d_editor_plugin.cpp Universalize draw-over API for EditorPlugins 2017-11-24 21:24:15 +01:00
collision_shape_2d_editor_plugin.h Universalize draw-over API for EditorPlugins 2017-11-24 21:24:15 +01:00
cube_grid_theme_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
cube_grid_theme_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
curve_editor_plugin.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
curve_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_preview_plugins.cpp -Fix particles with size==0, closes #13931 2017-12-06 19:51:13 -03:00
editor_preview_plugins.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
gi_probe_editor_plugin.cpp Clean up GI Probe baking, proper button and progress bar. 2017-10-30 16:33:37 -03:00
gi_probe_editor_plugin.h Clean up GI Probe baking, proper button and progress bar. 2017-10-30 16:33:37 -03:00
gradient_editor_plugin.cpp Fix files header 2017-09-01 21:07:55 +07:00
gradient_editor_plugin.h Fix files header 2017-09-01 21:07:55 +07:00
item_list_editor_plugin.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
item_list_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
light_occluder_2d_editor_plugin.cpp Universalize draw-over API for EditorPlugins 2017-11-24 21:24:15 +01:00
light_occluder_2d_editor_plugin.h Universalize draw-over API for EditorPlugins 2017-11-24 21:24:15 +01:00
line_2d_editor_plugin.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
line_2d_editor_plugin.h Use AbstractPolygon2DEditor for Line2D 2017-11-04 20:26:38 +01:00
material_editor_plugin.cpp Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
material_editor_plugin.h Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
mesh_editor_plugin.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
mesh_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
mesh_instance_editor_plugin.cpp -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
mesh_instance_editor_plugin.h -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
multimesh_editor_plugin.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
multimesh_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
navigation_mesh_editor_plugin.cpp Recast integration. 2017-09-04 21:41:57 +01:00
navigation_mesh_editor_plugin.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
navigation_mesh_generator.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
navigation_mesh_generator.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
navigation_polygon_editor_plugin.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
navigation_polygon_editor_plugin.h Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
particles_2d_editor_plugin.cpp Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
particles_2d_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
particles_editor_plugin.cpp Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
particles_editor_plugin.h Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
path_2d_editor_plugin.cpp Universalize draw-over API for EditorPlugins 2017-11-24 21:24:15 +01:00
path_2d_editor_plugin.h Universalize draw-over API for EditorPlugins 2017-11-24 21:24:15 +01:00
path_editor_plugin.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
path_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
polygon_2d_editor_plugin.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
polygon_2d_editor_plugin.h Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
resource_preloader_editor_plugin.cpp Replace Del icon by Remove icon 2017-11-10 21:57:39 +01:00
resource_preloader_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
script_editor_plugin.cpp Add 'copy script path' to script editor plugin 2017-12-07 11:57:41 +08:00
script_editor_plugin.h Add 'copy script path' to script editor plugin 2017-12-07 11:57:41 +08:00
script_text_editor.cpp Modify shortcuts and menus to fold/unfold code 2017-12-08 19:21:48 +01:00
script_text_editor.h Modify shortcuts and menus to fold/unfold code 2017-12-08 19:21:48 +01:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
shader_editor_plugin.cpp Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
shader_editor_plugin.h shader editor context menu and line operations and style fix 2017-11-11 14:46:59 -05:00
shader_graph_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
shader_graph_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
spatial_editor_plugin.cpp Change statable to multistate, remove extra separator 2017-12-12 09:41:17 +07:00
spatial_editor_plugin.h Merge pull request #11510 from AndreaCatania/skel 2017-12-10 13:03:53 +01:00
sprite_frames_editor_plugin.cpp Focus on sprite animation list after adding a new one to allow renaming with f2 2017-11-26 20:54:26 -05:00
sprite_frames_editor_plugin.h Add copy button to sprite_frames_editor_plugin 2017-10-28 08:03:49 +08:00
style_box_editor_plugin.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
style_box_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
texture_editor_plugin.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
texture_editor_plugin.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
texture_region_editor_plugin.cpp Fix misaligned zoom icon in Texture Region Editor plugin 2017-11-10 07:31:36 +01:00
texture_region_editor_plugin.h Finished transition of Patch9Rect to NinePatchRect 2017-10-24 13:01:45 +07:00
theme_editor_plugin.cpp Add menu to import current editor theme into theme editor 2017-11-07 13:32:04 +08:00
theme_editor_plugin.h Add menu to import current editor theme into theme editor 2017-11-07 13:32:04 +08:00
tile_map_editor_plugin.cpp TileMapEditor: Fix tile placement. 2017-12-13 16:46:22 +01:00
tile_map_editor_plugin.h TileMap Fixes 2017-12-02 20:49:01 -03:00
tile_set_editor_plugin.cpp Fixed Tileset editor button having the wrong text and not being translatable. 2017-12-12 17:06:44 -02:00
tile_set_editor_plugin.h Implement auto-tiling 2017-11-20 06:27:47 -03:00