.. |
shaders
|
Don't add clearcoat BRDF to specular light as-is.
|
2017-10-21 20:25:17 -04:00 |
rasterizer_canvas_gles3.cpp
|
Merge pull request #10897 from themindoverall/fix_box_select
|
2017-09-12 15:36:23 +02:00 |
rasterizer_canvas_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
|
Fix directional light specular
|
2017-10-17 15:35:22 +09:00 |
rasterizer_scene_gles3.h
|
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
|
2017-09-29 18:56:52 -03:00 |
rasterizer_storage_gles3.cpp
|
Fixed unnecesary structure copying in bugfix.
|
2017-10-20 16:13:48 -03:00 |
rasterizer_storage_gles3.h
|
Several fixes to directional shadows, closes #10926
|
2017-09-07 18:00:47 -03:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Fix render mode specular schlick ggx
|
2017-10-14 19:32:13 +09:00 |
shader_compiler_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |