Virtualx Game Engine. Forked from Godot 3.6
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Fredia Huya-Kouadio 0803b4168d
Merge pull request #68730 from m4gr3d/fix_save_restart_3x
[3.x] Fix 'save & restart' logic for the Android Editor
2022-11-16 12:54:30 -08:00
.github CI: Downgrade Emscripten to 3.1.18 2022-09-09 14:25:26 +02:00
core add ability to pick random value from array 2022-11-14 19:11:41 +01:00
doc add ability to pick random value from array 2022-11-14 19:11:41 +01:00
drivers Fix debanding strength being affected by environment adjustments 2022-09-26 14:46:09 +02:00
editor Merge pull request #67666 from timothyqiu/editable-owner 2022-11-15 18:00:38 +01:00
main Fix 'save & restart' logic for the Android Editor 2022-11-16 03:29:40 -08:00
misc [3.x] Add ProMotion Support to iOS Exports 2022-11-02 22:14:34 -04:00
modules [3.x] Fix c# Array.Shuffle incorrect mono bindings 2022-11-04 06:22:47 -07:00
platform Fix 'save & restart' logic for the Android Editor 2022-11-16 03:29:40 -08:00
scene Merge pull request #67995 from YeldhamDev/how_backporting 2022-11-14 23:52:00 +01:00
servers Correctly compute inverse_mass when inertia is defined by user 2022-11-14 18:39:57 +01:00
thirdparty libpng: Update to upstream 1.6.38 2022-09-20 10:26:17 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 15:04:47 +02:00
.clang-tidy
.editorconfig
.gitattributes
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-09-01 10:34:29 +02:00
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
CHANGELOG.md Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders 2022-09-07 09:54:15 +02:00
compat.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
gles_builders.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py (3.x) Fix compilation with custom "GODOT_VERSION_STATUS" 2022-11-03 01:25:27 -07:00
platform_methods.py
README.md
SConstruct SCons: Add methods.get_version_info() method returning a Dict 2022-09-20 10:26:17 +02:00
version.py Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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