virtualx-engine/drivers/gles3
Rémi Verschelde b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
..
shaders Fix Blend Shapes when Octahedral Compression is Used 2021-12-22 10:00:12 -05:00
rasterizer_canvas_base_gles3.cpp clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Fix incorrect RID cleanup in Rasterizers 2021-12-06 16:05:27 +00:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Fix Blend Shapes when Octahedral Compression is Used 2021-12-22 10:00:12 -05:00
rasterizer_scene_gles3.h Add high quality glow mode 2021-08-11 17:00:41 +02:00
rasterizer_storage_gles3.cpp Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
rasterizer_storage_gles3.h [HTML5] Use compatibility function for glGetBufferSubData. 2021-11-26 15:58:04 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_cache_gles3.cpp Fix typos with codespell 2022-01-07 00:14:54 +01:00
shader_cache_gles3.h Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_compiler_gles3.cpp Add const qualifier support for function arguments in shaders 2021-11-19 21:20:23 +01:00
shader_compiler_gles3.h Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4 2021-05-14 11:28:48 -07:00
shader_gles3.cpp Implement async shader compilation plus caching for GL ES 3 2021-11-09 12:19:12 +01:00
shader_gles3.h Fix typos with codespell 2022-01-07 00:14:54 +01:00