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shaders
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Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
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2019-10-27 23:53:52 -07:00 |
rasterizer_canvas_gles2.cpp
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Partial revert of #32657, undoing line shifting by 0.5
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2019-11-07 15:43:04 +01:00 |
rasterizer_canvas_gles2.h
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Some Vector2i usage cleanup
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2019-08-03 01:11:05 -07:00 |
rasterizer_gles2.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles2.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles2.cpp
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Make MSAA work with external texture
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2019-11-08 23:27:48 +11:00 |
rasterizer_scene_gles2.h
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updated defaults and documentation for GLES2 glow
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2019-10-01 07:55:04 -07:00 |
rasterizer_storage_gles2.cpp
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Revert "fix #33188 MSAA depth buffer not used for external texture"
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2019-11-08 22:47:36 +11:00 |
rasterizer_storage_gles2.h
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WebGL 2.0: Force decompressing non power-of-2 textures with repeat/mipmap
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2019-10-25 13:01:10 +02:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
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Removed switch operator from GLES2 shader back-end
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2019-11-02 12:43:32 +03:00 |
shader_compiler_gles2.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles2.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles2.h
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Add missing license headers
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2019-06-11 15:33:32 +02:00 |