0e0af7fa83
This backports the high quality glow mode from the `master` branch. Previously, during downsample, every second row was ignored. Now, when high-quality is used, we sample two rows at once to ensure that no pixel is missed. It is slower, but looks much better and has a much high stability while moving. High quality also takes an additional horizontal sample the width of the horizontal blur matches the height of the vertical blur. |
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.. | ||
shaders | ||
rasterizer_canvas_base_gles3.cpp | ||
rasterizer_canvas_base_gles3.h | ||
rasterizer_canvas_gles3.cpp | ||
rasterizer_canvas_gles3.h | ||
rasterizer_gles3.cpp | ||
rasterizer_gles3.h | ||
rasterizer_scene_gles3.cpp | ||
rasterizer_scene_gles3.h | ||
rasterizer_storage_gles3.cpp | ||
rasterizer_storage_gles3.h | ||
SCsub | ||
shader_compiler_gles3.cpp | ||
shader_compiler_gles3.h | ||
shader_gles3.cpp | ||
shader_gles3.h |