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2d
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
3d
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
animated_texture.cpp
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animated_texture.h
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animation.compat.inc
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Make consistent the retrieval of audio tracks
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2024-02-18 00:15:33 +09:00 |
animation.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
animation.h
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Add auto_capture option to AnimationPlayer
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2024-05-02 19:57:36 +09:00 |
animation_library.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
animation_library.h
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
atlas_texture.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
atlas_texture.h
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audio_stream_polyphonic.cpp
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audio_stream_polyphonic.h
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audio_stream_wav.cpp
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Use data length on QOA checks instead of min size
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2024-05-08 12:05:21 -03:00 |
audio_stream_wav.h
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Add QOA (Quite OK Audio) as a WAV compression mode
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2024-05-01 19:05:14 -03:00 |
bit_map.cpp
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Fix potential integer underflow in rounded up divisions
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2024-01-02 14:14:47 +01:00 |
bit_map.h
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bone_map.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
bone_map.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
camera_attributes.cpp
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
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2024-02-13 18:53:21 +09:00 |
camera_attributes.h
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camera_texture.cpp
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camera_texture.h
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canvas_item_material.cpp
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
canvas_item_material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
compositor.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compositor.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compressed_texture.cpp
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Add check in CompressedTextureLayered::get_layer_data to prevent crash
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2024-02-16 22:41:05 +08:00 |
compressed_texture.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
curve.cpp
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Support “clear points” function in Path3D editor
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2024-03-27 12:40:30 +08:00 |
curve.h
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Support “clear points” function in Path3D editor
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2024-03-27 12:40:30 +08:00 |
curve_texture.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
curve_texture.h
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environment.cpp
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
environment.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
font.compat.inc
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.cpp
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[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
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2024-03-12 21:34:40 +02:00 |
font.h
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[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
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2024-03-12 21:34:40 +02:00 |
gradient.cpp
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gradient.h
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Overhaul the Gradient Editor
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2023-09-21 15:55:28 +03:00 |
gradient_texture.cpp
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Merge pull request #92000 from clayjohn/vram-debugger
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2024-05-16 09:32:11 +02:00 |
gradient_texture.h
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Add placeholder RID to GradientTexture1D
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2023-08-31 15:53:32 +02:00 |
image_texture.cpp
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
image_texture.h
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
immediate_mesh.cpp
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Avoid singularity when generated tangents and validate that tangents are good enough when using compression
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2024-02-23 16:25:26 -08:00 |
immediate_mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
label_settings.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
label_settings.h
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material.cpp
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Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
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2024-05-14 12:07:03 +02:00 |
material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
mesh.cpp
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Replace find with contains/has where applicable
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2024-05-08 12:37:42 +02:00 |
mesh.h
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_texture.cpp
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mesh_texture.h
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multimesh.cpp
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
multimesh.h
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
navigation_mesh.cpp
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Fix linking NavigationServer2D/3D with all classes disabled in build profile
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2024-02-28 22:41:44 +01:00 |
navigation_mesh.h
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Fix linking NavigationServer2D/3D with all classes disabled in build profile
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2024-02-28 22:41:44 +01:00 |
packed_scene.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
packed_scene.h
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Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
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2024-03-10 21:12:54 +01:00 |
particle_process_material.cpp
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Merge pull request #87320 from Rudolph-B/main
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2024-05-15 12:09:27 +02:00 |
particle_process_material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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Support immediately update ui after resizing placeholder* texture
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2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
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Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
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2023-07-25 10:49:35 +02:00 |
portable_compressed_texture.cpp
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Fix wrong fail contion in compressed texture and some clean up
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2024-01-08 12:53:18 +08:00 |
portable_compressed_texture.h
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Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
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2024-01-06 22:56:25 +05:00 |
resource_format_text.cpp
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Add PackedVector4Array Variant type
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2024-05-03 00:58:27 +02:00 |
resource_format_text.h
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Use compatible text resource format when possible
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2024-04-23 12:04:44 +08:00 |
SCsub
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
shader.cpp
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Prevent add shader uniform doc when DocTool is not inited
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2024-05-20 12:26:26 +08:00 |
shader.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
shader_include.cpp
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Fix empty shader resource loading
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2023-09-04 14:59:59 +03:00 |
shader_include.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
skeleton_profile.cpp
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[Animation] Expose SkeletonProfile.set/is_required
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2024-03-30 20:57:55 +01:00 |
skeleton_profile.h
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[Animation] Expose SkeletonProfile.set/is_required
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2024-03-30 20:57:55 +01:00 |
sky.cpp
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Make ShaderMaterial always the last option in inspector resource dropdowns
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2024-02-05 21:49:17 +01:00 |
sky.h
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sprite_frames.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
sprite_frames.h
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
style_box.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
style_box_flat.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_flat.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_line.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_line.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_texture.cpp
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
style_box_texture.h
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Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
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2023-07-17 13:25:00 +02:00 |
surface_tool.cpp
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Fix SurfaceTool.create_from_arrays crash with bad index
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2024-04-26 11:44:15 +08:00 |
surface_tool.h
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Expose create_from_arrays in SurfaceTool and cleanup some naming
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2024-04-19 18:45:06 -07:00 |
syntax_highlighter.cpp
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Fix uint's suffix is not highlighted in text shader editor
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2024-05-03 21:45:53 +08:00 |
syntax_highlighter.h
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Make native shader source visualizer can highlight uint suffix
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2024-05-07 14:18:48 +08:00 |
text_file.cpp
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text_file.h
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Fixed: TextFile's not reloading when changed from external editors
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2023-09-06 17:34:36 -04:00 |
text_line.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_line.h
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.h
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
texture.cpp
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texture.h
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texture_rd.cpp
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
texture_rd.h
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
theme.cpp
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Merge pull request #86894 from jsjtxietian/merge-dafault-font
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2024-01-09 11:29:52 +01:00 |
theme.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
video_stream.cpp
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Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable
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2023-12-14 13:22:40 -06:00 |
video_stream.h
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Clean up some Editor, OpenXR, VideoStream code
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2023-10-20 17:54:39 +02:00 |
visual_shader.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
visual_shader.h
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[VisualShader] Add reroute node and improve port drawing
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2024-05-13 03:26:01 +02:00 |
visual_shader_nodes.cpp
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[VisualShader] Add reroute node and improve port drawing
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2024-05-13 03:26:01 +02:00 |
visual_shader_nodes.h
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[VisualShader] Add reroute node and improve port drawing
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2024-05-13 03:26:01 +02:00 |
visual_shader_particle_nodes.cpp
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Reduce and prevent unnecessary random-access to List
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2024-05-04 16:08:55 +02:00 |
visual_shader_particle_nodes.h
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Fix some missing categories in visual shader nodes
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2024-03-05 19:39:23 +01:00 |
visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
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Fix some missing categories in visual shader nodes
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2024-03-05 19:39:23 +01:00 |
world_2d.cpp
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Reorganize some code to have 2D things grouped together
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2024-04-13 02:56:50 -07:00 |
world_2d.h
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Remove self includes in some files
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2024-02-27 17:10:54 +01:00 |