virtualx-engine/platform/javascript
Leon Krause e9cb03f33e
Merge pull request #20922 from kripken/err
HTML5: use console.warn instead of Module.printErr
2018-08-21 03:34:21 +02:00
..
api Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
export fix Android/HTML5 custom templates option does not work 2018-08-20 17:38:23 +02:00
audio_driver_javascript.cpp Detect channel count, mix rate, and buffer length in HTML5 audio driver 2018-06-08 02:50:58 +02:00
audio_driver_javascript.h Detect channel count, mix rate, and buffer length in HTML5 audio driver 2018-06-08 02:50:58 +02:00
detect.py Build HTML5 release_debug with -Os, like release. 2018-05-14 15:31:16 +02:00
dom_keys.inc Refactor OS_JavaScript 2018-07-10 16:57:56 +02:00
engine.js Merge pull request #18765 from eska014/enginejs-extalt 2018-05-10 21:57:07 +02:00
http_client.h.inc Warn when polling HTTPClient synchronously in HTML5 platform 2018-02-17 18:12:50 +01:00
http_client_javascript.cpp Fix bug in HTML5 HTTPClient. 2018-03-30 14:31:18 +02:00
http_request.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
http_request.js use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten 2018-08-11 09:49:19 -07:00
javascript_eval.cpp use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten 2018-08-11 09:49:19 -07:00
javascript_main.cpp Refactor OS_JavaScript 2018-07-10 16:57:56 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_javascript.cpp use console.warn instead of Module.printErr: emscripten no longer exports printErr by default, and instead err() should be used in code seen by the optimizer; however, as Godot only runs on the Web (and not in node.js or elsewhere), using console.warn directly is good enough, and will work in all versions if emscripten 2018-08-11 09:49:19 -07:00
os_javascript.h -Project/Editor settings now use new inspector 2018-07-19 19:02:04 -03:00
platform_config.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
pre.js Expose Emscripten libs to engine.js discreetly 2018-03-27 09:12:08 +02:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Small refactoring in HTML5 build scripts 2018-05-14 15:30:27 +02:00