..
area.cpp
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2020-01-01 11:16:22 +01:00
area.h
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arvr_nodes.cpp
Merge pull request #35406 from lawnjelly/ortho-shadow
2020-01-22 22:02:09 +01:00
arvr_nodes.h
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2020-01-01 11:16:22 +01:00
audio_stream_player_3d.cpp
Fix bug with AudioStreamPlayer3D audio position
2020-05-07 13:37:06 +02:00
audio_stream_player_3d.h
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2020-01-01 11:16:22 +01:00
baked_lightmap.cpp
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baked_lightmap.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
Call Spatial::get_global_transform and Vector3::dot only once within Camera::is_position_behind to avoid redundant work.
2020-06-29 10:48:45 +02:00
camera.h
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2020-01-01 11:16:22 +01:00
collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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2020-01-01 11:16:22 +01:00
collision_shape.cpp
Add a new configuration warning to CollisionShape
2020-03-06 23:51:26 +01:00
collision_shape.h
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2020-01-01 11:16:22 +01:00
cpu_particles.cpp
Fix custom w component being uninitialized on CPU particles.
2020-05-04 16:10:22 +02:00
cpu_particles.h
Validate input in (CPU)Particles set_emission_shape()
2020-01-16 11:08:51 +01:00
gi_probe.cpp
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2020-01-01 11:16:22 +01:00
gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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2020-01-01 11:16:22 +01:00
interpolated_camera.h
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2020-01-01 11:16:22 +01:00
light.cpp
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-04 12:16:39 +02:00
light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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mesh_instance.h
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multimesh_instance.cpp
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2020-01-01 11:16:22 +01:00
multimesh_instance.h
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2020-01-01 11:16:22 +01:00
navigation.cpp
Fix C4724: potential mod by 0 warnings.
2020-05-21 11:28:01 +01:00
navigation.h
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navigation_mesh.cpp
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navigation_mesh.h
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particles.cpp
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2020-01-01 11:16:22 +01:00
particles.h
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2020-01-01 11:16:22 +01:00
path.cpp
Fix repeated updates of PathFollow3D Transform
2020-07-10 10:59:24 +02:00
path.h
Fix repeated updates of PathFollow3D Transform
2020-07-10 10:59:24 +02:00
physics_body.cpp
Normalise p_up_direction vector in move_and_slide() and
2020-06-16 10:11:54 +01:00
physics_body.h
Added function to expose floor normal, useful to correctly calculate player velocity.
2020-01-10 14:58:19 +01:00
physics_joint.cpp
Added missing spring enums for generic_6dof_joint
2020-05-04 16:10:22 +02:00
physics_joint.h
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2020-01-01 11:16:22 +01:00
position_3d.cpp
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2020-01-01 11:16:22 +01:00
position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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ray_cast.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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2020-01-01 11:16:22 +01:00
remote_transform.h
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2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
skeleton.cpp
Fixed IK rotation issue
2020-04-16 11:42:07 +02:00
skeleton.h
Fixed IK rotation issue
2020-04-16 11:42:07 +02:00
soft_body.cpp
Make softbody completelly stiff to attachment point
2020-05-01 10:56:57 +02:00
soft_body.h
Make softbody completelly stiff to attachment point
2020-05-01 10:56:57 +02:00
spatial.cpp
Fixes crash in Spatial::notification
2020-01-25 13:16:51 +08:00
spatial.h
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2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.cpp
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2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h
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2020-01-01 11:16:22 +01:00
spring_arm.cpp
Activate Physics Process in SpringArm3D.
2020-04-20 11:51:30 +02:00
spring_arm.h
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2020-01-01 11:16:22 +01:00
sprite_3d.cpp
Use mesh instead of immediate for drawing Sprite3D
2020-07-03 12:19:26 -06:00
sprite_3d.h
Use mesh instead of immediate for drawing Sprite3D
2020-07-03 12:19:26 -06:00
vehicle_body.cpp
Fixed random force on vehicle wheel
2020-02-15 20:30:17 +05:30
vehicle_body.h
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2020-01-01 11:16:22 +01:00
visibility_notifier.cpp
Fix visibility enabler flag toggling
2020-03-25 11:38:53 +01:00
visibility_notifier.h
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2020-01-01 11:16:22 +01:00
visual_instance.cpp
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2020-01-01 11:16:22 +01:00
visual_instance.h
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2020-01-01 11:16:22 +01:00
voxel_light_baker.cpp
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
voxel_light_baker.h
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2020-01-01 11:16:22 +01:00
world_environment.cpp
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world_environment.h
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