..
shaders
Fixed opaque unshaded materials, they go through the regular opaque render list, closes #9917
2017-08-25 09:56:10 -03:00
rasterizer_canvas_gles3.cpp
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
2017-08-19 13:14:38 -03:00
rasterizer_canvas_gles3.h
Some fixes for shaders and WebGL2
2017-08-11 23:26:24 +02:00
rasterizer_gles3.cpp
sorry, leftover bug fixed
2017-08-08 08:31:34 -03:00
rasterizer_gles3.h
-Made visual server time affected by global time scale, closes #5583
2017-08-08 08:25:35 -03:00
rasterizer_scene_gles3.cpp
Fixed opaque unshaded materials, they go through the regular opaque render list, closes #9917
2017-08-25 09:56:10 -03:00
rasterizer_scene_gles3.h
Several fixes to subsurface scattering. Closes #9530
2017-08-21 21:38:01 -03:00
rasterizer_storage_gles3.cpp
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
rasterizer_storage_gles3.h
-Massive clean up to gizmos
2017-08-26 00:47:28 -03:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
-Restored Sprite3D to working function, fixes #2061 , fixes #9738
2017-08-08 17:23:44 -03:00
shader_compiler_gles3.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
shader_gles3.cpp
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00
shader_gles3.h
Synchronize parameter names in definition and declaration
2017-08-16 17:22:23 +02:00