virtualx-engine/modules/mono/editor/GodotTools/GodotTools
Raul Santos 465a6569e4 C#: Use custom project setting for C# project files name
The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.

The user can always rename the C# project and solution manually and
change the setting to the new name.

Co-authored-by: Ignacio Roldán Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 31d09a807e)
2022-08-29 17:10:14 +02:00
..
Build Fix blank command prompts spawning 2022-05-16 17:14:43 +02:00
Export C#: Use custom project setting for C# project files name 2022-08-29 17:10:14 +02:00
Ides Avoid paths with invalid characters in IsRider 2022-08-08 13:18:48 +02:00
Internals C#: Use custom project setting for C# project files name 2022-08-29 17:10:14 +02:00
Utils Fix blank command prompts spawning 2022-05-16 17:14:43 +02:00
CsProjOperations.cs [3.2] C#: Fix Godot failing to find class namespace 2020-09-04 01:31:38 +02:00
ExternalEditorId.cs Support Rider as External Editor 2019-12-11 08:39:04 +01:00
GodotSharpEditor.cs C#: Use custom project setting for C# project files name 2022-08-29 17:10:14 +02:00
GodotTools.csproj Mono: Update Newtonsoft.Json to 13.0.1 2022-06-24 10:12:13 +02:00
HotReloadAssemblyWatcher.cs [3.x] Some more C# formatting and style fixes 2021-09-18 12:11:03 -05:00
PlaySettings.cs [3.2] C#: Rewrite GodotTools messaging protocol 2020-05-10 21:05:00 +02:00