.. |
shaders
|
Convert output of GLES2 to linear color space if keep_3d_linear is enabled
|
2021-08-23 15:59:56 +10:00 |
rasterizer_canvas_base_gles3.cpp
|
Improve the error message about SCREEN_TEXTURE being unavailable
|
2021-09-11 23:17:07 +02:00 |
rasterizer_canvas_base_gles3.h
|
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_canvas_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
|
Convert output of GLES2 to linear color space if keep_3d_linear is enabled
|
2021-08-23 15:59:56 +10:00 |
rasterizer_gles3.h
|
Clear glErrors instead of crashing when initializing GLES3
|
2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
|
Performance improvements for GLES2 CPU blendshapes
|
2021-08-16 08:22:45 +02:00 |
rasterizer_scene_gles3.h
|
fix 3D scene not rendered on GLES3 HTML5 export
|
2021-07-08 22:03:03 +09:00 |
rasterizer_storage_gles3.cpp
|
Properly clear cubemap filter state when texture array environment disabled
|
2021-08-20 19:12:38 -07:00 |
rasterizer_storage_gles3.h
|
Performance improvements for GLES2 CPU blendshapes
|
2021-08-16 08:22:45 +02:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
shader_compiler_gles3.cpp
|
[3.x] Fix shader crash when using local var with the same name as varying
|
2021-08-13 09:30:35 +03:00 |
shader_compiler_gles3.h
|
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
|
2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
|
Improve the shader error console output
|
2021-07-17 03:00:46 +02:00 |
shader_gles3.h
|
Style: Enforce braces around if blocks and loops
|
2021-05-05 15:02:01 +02:00 |