.. |
a_star.cpp
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Make AStar to use 64-bit logic
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2022-06-16 16:43:41 +03:00 |
a_star.h
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Remove redundand header from a_star.h
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2022-06-16 17:23:08 +03:00 |
aabb.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
aabb.h
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Float literals - fix main primitives to use .f
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2022-02-10 18:43:19 +00:00 |
audio_frame.h
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Ensure AudioFrame variables l and r are always initialised
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2022-06-17 17:36:11 +01:00 |
basis.cpp
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Fix the calculation of the angular velocity when the rotation speed is not high.
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2022-07-19 10:27:13 +02:00 |
basis.h
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Fix VECTOR/LOCAL transitions in Node3D
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2022-06-27 13:45:35 +02:00 |
bvh.h
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Fixup BVH debugging statements
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2022-07-25 18:21:53 +02:00 |
bvh_abb.h
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_cull.inc
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2022-03-04 23:29:38 +01:00 |
bvh_debug.inc
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Merge pull request #57630 from lawnjelly/bvh4_templated_checks
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2022-03-04 23:29:38 +01:00 |
bvh_integrity.inc
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Dynamic BVH broadphase in 2D & 3D Godot Physics
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2021-05-10 16:28:55 -07:00 |
bvh_logic.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_misc.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_pair.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_public.inc
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Fixup BVH debugging statements
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2022-07-25 18:21:53 +02:00 |
bvh_refit.inc
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BVH - fix stale current_tree in deactivate function [4.x]
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2021-05-29 18:03:43 +01:00 |
bvh_split.inc
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
bvh_structs.inc
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Add protective checks for invalid handle use in BVH
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2022-03-23 09:19:26 +00:00 |
bvh_tree.h
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Add protective checks for invalid handle use in BVH
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2022-03-23 09:19:26 +00:00 |
color.cpp
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Allow picking similar colours using OKHSL.
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2022-06-07 05:53:27 -07:00 |
color.h
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Color: Fix resetting alpha when setting H/S/V separately
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2022-07-26 15:43:49 +02:00 |
color_names.inc
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Update color constants to use HEX codes
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2022-03-17 11:36:23 +02:00 |
convex_hull.cpp
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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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2022-05-02 16:28:25 +02:00 |
convex_hull.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
delaunay_2d.h
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
delaunay_3d.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
disjoint_set.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
dynamic_bvh.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
dynamic_bvh.h
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Fix DynamicBVH crash after #59867
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2022-04-05 02:17:34 +02:00 |
expression.cpp
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Expression built-in functions can also be considered as identifiers in subscripts
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2022-07-04 13:25:43 +03:00 |
expression.h
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Add a const call mode to Object, Variant and Script.
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2022-06-27 13:33:06 -07:00 |
face3.cpp
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
face3.h
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Fix some issues found by cppcheck.
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2022-04-06 14:34:37 +03:00 |
geometry_2d.cpp
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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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2022-05-02 16:28:25 +02:00 |
geometry_2d.h
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
geometry_3d.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
geometry_3d.h
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
math_defs.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_fieldwise.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
math_fieldwise.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_funcs.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
math_funcs.h
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
plane.cpp
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Float literals - fix main primitives to use real_t casting
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2022-02-24 08:15:10 +00:00 |
plane.h
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Rename epsilon to tolerance in the Plane::has_point method
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2022-07-21 20:15:15 +03:00 |
projection.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
projection.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
quaternion.cpp
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Make spherical_cubic_interpolate() more stable
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2022-07-29 17:39:22 +09:00 |
quaternion.h
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rename and unify notation for spherical interpolation
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2022-07-27 23:22:50 +09:00 |
quick_hull.cpp
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
quick_hull.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
random_number_generator.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_number_generator.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_pcg.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
random_pcg.h
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Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
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2022-05-02 16:28:25 +02:00 |
rect2.cpp
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Rename Transform2D "elements" to "columns"
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2022-04-29 08:02:39 -05:00 |
rect2.h
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Float literals - fix main primitives to use .f
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2022-02-10 18:43:19 +00:00 |
rect2i.cpp
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Core: Move Rect2i to its own rect2i.h header
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2022-02-04 14:17:30 +01:00 |
rect2i.h
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
SCsub
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static_raycaster.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
static_raycaster.h
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Add a new HashSet template
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2022-05-20 22:40:38 +02:00 |
transform_2d.cpp
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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2022-08-02 23:38:14 +02:00 |
transform_2d.h
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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2022-08-02 23:38:14 +02:00 |
transform_3d.cpp
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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2022-08-02 23:38:14 +02:00 |
transform_3d.h
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Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
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2022-08-02 23:38:14 +02:00 |
triangle_mesh.cpp
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Add surface indices to TriangleMesh
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2022-06-22 21:48:23 +02:00 |
triangle_mesh.h
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Add surface indices to TriangleMesh
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2022-06-22 21:48:23 +02:00 |
triangulate.cpp
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Float literals - fix main primitives to use .f
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2022-02-10 18:43:19 +00:00 |
triangulate.h
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
vector2.cpp
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
vector2.h
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
vector2i.cpp
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Core: Move Vector2i to its own vector2i.h header
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2022-02-04 16:32:21 +01:00 |
vector2i.h
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Protection for array operator for Vector2 / 3 in DEV builds
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2022-03-07 11:15:45 +00:00 |
vector3.cpp
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Refactor bezier interpolation functions
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2022-06-27 19:42:43 +02:00 |
vector3.h
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Check if the axis is zero / vectors are colinear in Vector3 slerp
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2022-08-04 14:32:54 -05:00 |
vector3i.cpp
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Core: Use forward declares for Vector3/Vector3i
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2022-02-19 16:47:24 +01:00 |
vector3i.h
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Protection for array operator for Vector2 / 3 in DEV builds
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2022-03-07 11:15:45 +00:00 |
vector4.cpp
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Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
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2022-08-07 12:25:05 +02:00 |
vector4.h
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Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
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2022-08-07 12:25:05 +02:00 |
vector4i.cpp
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Fix Vector4::min_axis_index for equal components
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2022-08-01 04:50:17 +02:00 |
vector4i.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |