..
default_theme
ColorPicker UX improvements
2022-09-06 21:42:20 +05:30
animation.cpp
Fixed AnimationTrackEditor redraw/deselect timing and find key compearation
2022-08-29 10:44:00 +09:00
animation.h
Add optimization for Animation::ValueTrack
2022-08-27 22:59:33 +09:00
animation_library.cpp
Improve documentation for get_animation()
2022-08-29 14:54:57 +08:00
animation_library.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
audio_stream_wav.cpp
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
audio_stream_wav.h
Rename AudioStreamSample to a more discoverable name
2022-07-28 13:53:36 -03:00
bit_map.cpp
Refactor BitMap and add tests
2022-09-01 18:39:17 +02:00
bit_map.h
Refactor BitMap and add tests
2022-09-01 18:39:17 +02:00
bone_map.cpp
Add simple auto mapping to BoneMapper
2022-08-23 16:43:33 +09:00
bone_map.h
Add simple auto mapping to BoneMapper
2022-08-23 16:43:33 +09:00
box_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
box_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
camera_attributes.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
camera_attributes.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
canvas_item_material.cpp
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
canvas_item_material.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
capsule_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
capsule_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
capsule_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
circle_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
circle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
concave_polygon_shape_3d.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
convex_polygon_shape_2d.cpp
Restore antialiasing for draw_line
2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
curve.cpp
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
2022-08-30 22:08:38 +02:00
curve.h
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
2022-08-30 22:08:38 +02:00
cylinder_shape_3d.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
cylinder_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
environment.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
environment.h
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
fog_material.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
fog_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
font.cpp
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
font.h
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
2022-08-26 11:59:07 +02:00
gradient.cpp
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
2022-08-30 22:08:38 +02:00
gradient.h
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
2022-08-30 22:08:38 +02:00
height_map_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
height_map_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
immediate_mesh.cpp
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
immediate_mesh.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
importer_mesh.cpp
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
importer_mesh.h
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
label_settings.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
label_settings.h
Change LabelSettings default values to match default theme.
2022-08-01 13:33:06 +03:00
material.cpp
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
material.h
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
mesh.cpp
Revert usage of typed array in add_surface_from_arrays
parameters
2022-09-02 18:08:43 +03:00
mesh.h
Revert usage of typed array in add_surface_from_arrays
parameters
2022-09-02 18:08:43 +03:00
mesh_data_tool.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
mesh_data_tool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_library.cpp
Remove unused hints
2022-07-12 00:44:13 +02:00
mesh_library.h
Clean up mesh include code and comments
2022-08-20 13:24:40 -05:00
multimesh.cpp
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
multimesh.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_mesh.cpp
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
navigation_mesh.h
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
2022-08-22 21:39:48 +02:00
packed_scene.cpp
Merge pull request #64410 from MewPurPur/rename-notification-instanced
2022-08-30 12:01:58 +02:00
packed_scene.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
particle_process_material.cpp
Rename or_lesser
range property hint to or_less
2022-09-02 19:08:20 +02:00
particle_process_material.h
Rename ParticlesMaterial to ParticleProcessMaterial
2022-08-26 02:53:08 +02:00
physics_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
physics_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
polygon_path_finder.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
primitive_meshes.cpp
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
2022-08-30 22:08:38 +02:00
primitive_meshes.h
Merge pull request #64243 from bruvzg/multiline_textmesh
2022-08-26 11:45:25 +02:00
rectangle_shape_2d.cpp
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
rectangle_shape_2d.h
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
resource_format_text.cpp
Rename String plus_file
to path_join
2022-08-29 19:38:13 -05:00
resource_format_text.h
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
segment_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
separation_ray_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
separation_ray_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader.cpp
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
shader.h
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
shader_include.cpp
Implement coloring for disabled branches in the shader editor
2022-08-14 13:57:26 +03:00
shader_include.h
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
shape_2d.cpp
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
shape_2d.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_ccdik.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_2d_ccdik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_fabrik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_jiggle.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_lookat.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_2d_lookat.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_physicalbones.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_twoboneik.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
skeleton_modification_2d_twoboneik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d_ccdik.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_3d_ccdik.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_fabrik.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_3d_fabrik.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_jiggle.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_3d_jiggle.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_lookat.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_3d_lookat.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_twoboneik.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_3d_twoboneik.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_stack_2d.cpp
Rename CanvasItem.update()
to queue_redraw()
2022-08-29 14:59:47 +02:00
skeleton_modification_stack_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_stack_3d.cpp
Change skeleton modification 2d and 3d to use the array inspector.
2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_profile.cpp
Add simple auto mapping to BoneMapper
2022-08-23 16:43:33 +09:00
skeleton_profile.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
skin.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
skin.h
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
sky.cpp
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
sky.h
Revert "Default to real-time radiance map filter for environment sky reflections"
2022-02-17 23:13:32 -08:00
sky_material.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sky_material.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
sphere_shape_3d.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
sphere_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
sprite_frames.cpp
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
sprite_frames.h
SpriteFrames: Sort animations alphabetically
2022-07-13 16:15:11 +02:00
style_box.cpp
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
style_box.h
Make _validate_property
a multilevel method
2022-08-22 18:35:11 +03:00
surface_tool.cpp
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
surface_tool.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
syntax_highlighter.cpp
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
syntax_highlighter.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
text_file.cpp
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
text_file.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
text_line.cpp
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00
text_line.h
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
text_paragraph.cpp
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
text_paragraph.h
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
texture.cpp
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
texture.h
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
theme.cpp
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
theme.h
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
tile_set.cpp
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
tile_set.h
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
video_stream.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
visual_shader.cpp
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
visual_shader.h
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
visual_shader_nodes.cpp
Disable Output port preview of Linear Depth Visual Shader node
2022-09-03 22:36:37 +02:00
visual_shader_nodes.h
Disable Output port preview of Linear Depth Visual Shader node
2022-09-03 22:36:37 +02:00
visual_shader_particle_nodes.cpp
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
visual_shader_particle_nodes.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
visual_shader_sdf_nodes.cpp
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
world_2d.cpp
Added node for Navigation links
2022-08-26 22:05:15 -07:00
world_2d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
world_3d.cpp
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
world_3d.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
world_boundary_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00