Virtualx Game Engine. Forked from Godot 3.6
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2017-09-24 20:24:41 +02:00
core Merge pull request #11549 from hpvb/fix-11543 2017-09-24 20:22:53 +02:00
doc Merge pull request #11530 from cbscribe/kcc_area_doc 2017-09-24 17:44:27 +07:00
drivers Added light affect parameter to baked AO 2017-09-23 23:10:34 -03:00
editor Fix possible infinite loop with bucket fill tool 2017-09-23 23:30:00 -03:00
main Fix typo in fixed-fps help line 2017-09-24 20:24:41 +02:00
misc Dist: Fix typos in manpage 2017-09-24 19:40:36 +02:00
modules Add support for OpenSSL 1.1.0. 2017-09-24 02:11:02 -04:00
platform Merge pull request #11519 from hpvb/fix-gcc-lto 2017-09-24 13:32:00 +02:00
scene Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
servers Discarding now works in shaders 2017-09-24 01:37:53 -06:00
thirdparty Enable building against system zstd. 2017-09-23 23:46:47 -04:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore Create separate debug info files by default 2017-09-16 12:00:46 +02:00
.travis.yml Travis: Try enabling ccache to speed up builds 2017-09-13 22:36:39 +02:00
AUTHORS.md Update AUTHORS with recent contributors 2017-09-02 14:35:59 +02:00
compat.py Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt Changed Mononoki font to Hack font 2017-09-17 13:55:48 -05:00
DONORS.md Donors: Change name as requested 2017-09-12 08:11:49 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
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ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Fix unused variable warnings 2017-09-08 15:03:53 +02:00
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct Enable building against system zstd. 2017-09-23 23:46:47 -04:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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