.. |
base_button.cpp
|
Register CheckBox class to create it using editor.
|
2015-03-02 22:12:51 -03:00 |
base_button.h
|
Bug Fixes
|
2014-11-02 11:31:01 -03:00 |
box_container.cpp
|
-ability to set default textures in shader (needed for visual shader editing)
|
2014-12-21 11:42:44 -03:00 |
box_container.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
button.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
button.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
button_array.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
button_array.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
button_group.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
button_group.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
center_container.cpp
|
Small Fixes
|
2014-09-17 11:53:29 -03:00 |
center_container.h
|
Small Fixes
|
2014-09-17 11:53:29 -03:00 |
check_box.cpp
|
Fix C++11 compilation
|
2015-03-08 10:39:27 -03:00 |
check_box.h
|
Improve mechanism and fix radio icon rendering.
|
2015-03-01 16:45:13 -03:00 |
check_button.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
check_button.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
color_picker.cpp
|
drag & drop demo (GUI)
|
2015-03-22 12:52:47 -03:00 |
color_picker.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
container.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
container.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
control.cpp
|
lot of work on 2D lighting and isometric maps
|
2015-03-09 02:34:56 -03:00 |
control.h
|
fixes to mouse warp
|
2015-02-14 19:22:06 -03:00 |
custom_button.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
custom_button.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
dialogs.cpp
|
New Navigation & Pathfinding support for 2D
|
2015-02-14 12:10:15 -03:00 |
dialogs.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
file_dialog.cpp
|
New option to show/hide hidden files
|
2015-03-21 18:33:32 +01:00 |
file_dialog.h
|
-Fixed a few bugs in Viewport
|
2014-04-10 00:18:27 -03:00 |
graph_edit.cpp
|
Fixes to GraphEdit:
|
2015-01-08 00:41:34 -03:00 |
graph_edit.h
|
Fixes to GraphEdit:
|
2015-01-08 00:41:34 -03:00 |
graph_node.cpp
|
Fixes to GraphEdit:
|
2015-01-08 00:41:34 -03:00 |
graph_node.h
|
-Work in progress visual shader editor *DOES NOT WORK YET*
|
2015-01-03 16:52:37 -03:00 |
grid_container.cpp
|
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
|
2015-01-12 10:19:09 -03:00 |
grid_container.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
label.cpp
|
signed distance field font support
|
2015-03-21 00:43:33 -03:00 |
label.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
line_edit.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
line_edit.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
margin_container.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
margin_container.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
menu_button.cpp
|
-Work in progress visual shader editor *DOES NOT WORK YET*
|
2015-01-03 16:52:37 -03:00 |
menu_button.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
option_button.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
option_button.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
panel.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
panel.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
panel_container.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
panel_container.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
popup.cpp
|
New Navigation & Pathfinding support for 2D
|
2015-02-14 12:10:15 -03:00 |
popup.h
|
Lots of 3D improvements:
|
2014-05-04 22:50:23 -03:00 |
popup_menu.cpp
|
-Work in progress visual shader editor *DOES NOT WORK YET*
|
2015-01-03 16:52:37 -03:00 |
popup_menu.h
|
support for light and normal mapping in 2D
|
2015-02-18 19:40:02 -03:00 |
progress_bar.cpp
|
-Added OpenSSL and HTTPS support
|
2014-04-28 21:56:43 -03:00 |
progress_bar.h
|
-Added OpenSSL and HTTPS support
|
2014-04-28 21:56:43 -03:00 |
range.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
range.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
reference_frame.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
reference_frame.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
rich_text_label.cpp
|
Import 3D Scene Improvements
|
2014-06-19 02:23:03 -03:00 |
rich_text_label.h
|
-project settings are saved when changed
|
2014-02-15 21:16:33 -03:00 |
scroll_bar.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
scroll_bar.h
|
Import 3D Scene Improvements
|
2014-06-19 02:23:03 -03:00 |
scroll_container.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
scroll_container.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
SCsub
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
separator.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
separator.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
slider.cpp
|
Fix for inverted VSlider
|
2014-09-19 00:52:05 +02:00 |
slider.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
spin_box.cpp
|
SceneMainLoop -> SceneTree
|
2014-11-05 21:20:42 -03:00 |
spin_box.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
split_container.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
split_container.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
tab_container.cpp
|
-proper minimum size computation for TabContainer
|
2015-01-02 22:34:22 -03:00 |
tab_container.h
|
-proper minimum size computation for TabContainer
|
2015-01-02 22:34:22 -03:00 |
tabs.cpp
|
add/fix GDScript bindings for add_tab/remove_tab
|
2014-08-28 02:06:28 -04:00 |
tabs.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
text_edit.cpp
|
Merge pull request #1402 from ElectricSolstice/editor_match_fix
|
2015-03-22 15:02:15 -03:00 |
text_edit.h
|
-fix TextEdit shift-click functionality past begin and end of selection (#1004)
|
2015-01-02 15:08:40 -03:00 |
texture_button.cpp
|
Changed texturebutton scale from float to Size2
|
2015-01-02 20:23:52 -08:00 |
texture_button.h
|
Changed texturebutton scale from float to Size2
|
2015-01-02 20:23:52 -08:00 |
texture_frame.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
texture_frame.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
texture_progress.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
texture_progress.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
tool_button.cpp
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
tool_button.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
tree.cpp
|
begin work on lighting system for 2D
|
2015-01-22 11:07:16 -03:00 |
tree.h
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
video_player.cpp
|
3D Import Import & UDP
|
2014-11-12 11:23:23 -03:00 |
video_player.h
|
3D Import Import & UDP
|
2014-11-12 11:23:23 -03:00 |