..
area_input
fixes/cleans up
2015-03-22 09:40:26 -03:00
fog_of_war
added preview picture
2015-02-02 23:29:19 +01:00
hdr
New option to send canvas to render buffer
2015-03-16 01:14:59 -03:00
hexamap
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
isometric
Fixed columns to have integer positions, so that they don't "jiggle" when moving the camera.
2015-02-25 17:24:32 +00:00
isometric_light
Option in Android export to use 32 bits buffer.
2015-03-31 19:02:40 -03:00
kinematic_char
-Rewritten KinematicBody2D::move to MUCH more efficient code.
2015-04-19 20:50:55 -03:00
kinematic_col
-added kinematic body
2014-02-22 20:28:19 -03:00
light_mask
fix shadow issue with lights in mix mode, i think fixes #1611
2015-04-03 14:36:10 -03:00
lights_shadows
-Added android immersive mode, fixes #303
2015-04-17 16:18:46 -03:00
navpoly
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
normalmaps
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00
particles
Fixing Issues...
2014-09-19 18:39:50 -03:00
platformer
New option to send canvas to render buffer
2015-03-16 01:14:59 -03:00
polygon_path_finder_demo
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
pong
Fixed typo and standardised spacing
2014-09-05 19:45:26 +09:30
rubegoldberg
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
screen_space_shaders
renamed scrts to scripts, fixes #1525
2015-04-12 15:40:08 -03:00
sdf_font
signed distance field fonts demo
2015-03-21 10:15:30 -03:00
shower_of_bullets
3D Import Import & UDP
2014-11-12 11:23:23 -03:00
splash
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sprite_shaders
back buffer copy node, to improve on texscreen()
2015-03-12 01:05:50 -03:00
tetris
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
texscreen
2D normal mapping and lighting simple demos
2015-03-24 16:17:49 -03:00