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shaders
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Merge pull request #32170 from puthre/ninepatch-fix
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2019-10-09 08:33:56 +02:00 |
rasterizer_canvas_gles3.cpp
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Partial revert of #32657, undoing line shifting by 0.5
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2019-11-07 15:43:04 +01:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles3.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles3.cpp
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only render depth with alpha prepass on prepass
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2019-10-11 22:34:10 -07:00 |
rasterizer_scene_gles3.h
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only render depth with alpha prepass on prepass
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2019-10-11 22:34:10 -07:00 |
rasterizer_storage_gles3.cpp
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Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
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2019-11-11 21:02:06 +11:00 |
rasterizer_storage_gles3.h
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Merge pull request #33104 from qarmin/fix_some_crashes
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2019-10-28 08:37:59 +01:00 |
SCsub
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shader_compiler_gles3.cpp
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Merge pull request #31202 from azagaya/light-data
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2019-09-19 20:03:04 +02:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles3.h
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Remove redundant author doc comments
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2019-08-12 04:26:38 -05:00 |