virtualx-engine/scene
Juan Linietsky 2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_tokenizer.cpp
	scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
..
2d Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-03 14:41:36 -03:00
3d support for 2D shadow casters 2015-03-02 00:54:43 -03:00
animation Add call deferred support for Tween 2015-01-07 19:46:01 +08:00
audio -refresh play options in property when setting samplelibrary (#1016) 2015-01-02 14:32:05 -03:00
gui support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
io Bug Fixes 2014-11-02 11:31:01 -03:00
main added option to disable automatic clearing of viewport render buffer 2015-02-21 01:35:06 -08:00
resources merges from okam repo 2015-03-03 14:39:13 -03:00
register_scene_types.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
scene_string_names.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00