..
animation_player_editor_plugin.cpp
Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13 12:31:56 +02:00
animation_player_editor_plugin.h
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
2016-06-19 01:43:02 -03:00
animation_tree_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
animation_tree_editor_plugin.h
baked_light_baker.cpp
Merge pull request #5920 from 29jm/fix-warnings
2016-09-10 12:21:02 -03:00
baked_light_baker.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
baked_light_baker_cmpxchg.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
baked_light_editor_plugin.cpp
Stop baking process if there is no geometry in the BakedLightInstance.
2016-07-25 21:45:20 -05:00
baked_light_editor_plugin.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
camera_editor_plugin.cpp
camera_editor_plugin.h
canvas_item_editor_plugin.cpp
Prevent to select children if selection lock or instanced scene
2016-11-12 22:43:31 +09:00
canvas_item_editor_plugin.h
Improve drag and drop on 2D viewport
2016-10-26 21:21:01 +09:00
collision_polygon_2d_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
collision_polygon_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
collision_polygon_editor_plugin.cpp
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 13:18:16 -03:00
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
collision_shape_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
color_ramp_editor_plugin.cpp
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
color_ramp_editor_plugin.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
cube_grid_theme_editor_plugin.cpp
i18n: Use %d instead of %i in vformat
2016-05-21 16:34:56 +02:00
cube_grid_theme_editor_plugin.h
editor_preview_plugins.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
editor_preview_plugins.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
item_list_editor_plugin.cpp
i18n: Use %d instead of %i in vformat
2016-05-21 16:34:56 +02:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
light_occluder_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
material_editor_plugin.cpp
Fix editor glitches when the mesh/material preview is shown
2016-08-16 12:10:44 -03:00
material_editor_plugin.h
-Improve resource previews
2016-05-23 17:11:49 -03:00
mesh_editor_plugin.cpp
Fix editor glitches when the mesh/material preview is shown
2016-08-16 12:10:44 -03:00
mesh_editor_plugin.h
Add missing license headers in our source files ( #5255 )
2016-06-18 14:46:12 +02:00
mesh_instance_editor_plugin.cpp
Don't create outlines from dummy meshes. Fixes #4718
2016-06-20 20:03:16 -03:00
mesh_instance_editor_plugin.h
-Improve resource previews
2016-05-23 17:11:49 -03:00
multimesh_editor_plugin.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
navigation_polygon_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
particles_2d_editor_plugin.cpp
particles_2d_editor_plugin.h
particles_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
particles_editor_plugin.h
path_2d_editor_plugin.cpp
Visible path editor icons, fixes #5228
2016-06-15 15:26:52 -05:00
path_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
path_editor_plugin.cpp
Added snapping to 3D path handles to bring it in line with its 2D counterpart
2016-11-14 14:46:08 +00:00
path_editor_plugin.h
polygon_2d_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
polygon_2d_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
resource_preloader_editor_plugin.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
resource_preloader_editor_plugin.h
rich_text_editor_plugin.cpp
rich_text_editor_plugin.h
sample_editor_plugin.cpp
Removed unused variables (second pass) + dead code
2016-07-07 23:15:59 +02:00
sample_editor_plugin.h
sample_library_editor_plugin.cpp
SampleLibraryEditor: Initialize "is_playing" variable
2016-06-03 20:07:46 +02:00
sample_library_editor_plugin.h
sample_player_editor_plugin.cpp
sample_player_editor_plugin.h
script_editor_plugin.cpp
Fix p_index out of size error when closing script
2016-10-31 06:20:54 +09:00
script_editor_plugin.h
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
script_text_editor.cpp
Made background and symbol color follow the color API
2016-11-06 13:50:23 +00:00
script_text_editor.h
Add inline ColorPicker to Script text editor.
2016-09-29 09:12:45 +02:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_editor_plugin.cpp
Made background and symbol color follow the color API
2016-11-06 13:50:23 +00:00
shader_editor_plugin.h
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
shader_graph_editor_plugin.cpp
Merge pull request #6414 from RandomShaper/improve-shader-shadow
2016-09-17 18:34:22 +02:00
shader_graph_editor_plugin.h
Drop fully commented-out files
2016-06-18 20:23:49 +02:00
spatial_editor_plugin.cpp
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-04 21:42:11 +02:00
spatial_editor_plugin.h
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-04 21:42:11 +02:00
sprite_frames_editor_plugin.cpp
Implemented UndoRedo mergeable modes
2016-08-17 17:14:51 -03:00
sprite_frames_editor_plugin.h
stream_editor_plugin.cpp
stream_editor_plugin.h
style_box_editor_plugin.cpp
style_box_editor_plugin.h
texture_editor_plugin.cpp
-Improve resource previews
2016-05-23 17:11:49 -03:00
texture_editor_plugin.h
-Improve resource previews
2016-05-23 17:11:49 -03:00
texture_region_editor_plugin.cpp
TextureRegionEditor: Fix mouse wheel scroll speed.
2016-12-03 21:38:49 +01:00
texture_region_editor_plugin.h
Refresh TextureRegionEditor when region has been changed externally.
2016-10-11 11:31:25 +02:00
theme_editor_plugin.cpp
More custom theme support for editor
2016-09-20 20:41:57 +08:00
theme_editor_plugin.h
-Improved theme editor, when a new class is added, the members are created empty, closes #4619
2016-06-20 11:33:51 -03:00
tile_map_editor_plugin.cpp
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-02 12:04:52 +00:00
tile_map_editor_plugin.h
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
tile_set_editor_plugin.cpp
Respect frame property when converting to TileSet.
2016-07-05 11:40:22 -07:00
tile_set_editor_plugin.h