32c12a92a5
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513. |
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.. | ||
doc_classes | ||
editor | ||
glue | ||
mono_gd | ||
utils | ||
config.py | ||
csharp_script.cpp | ||
csharp_script.h | ||
godotsharp_defs.h | ||
godotsharp_dirs.cpp | ||
godotsharp_dirs.h | ||
mono_gc_handle.cpp | ||
mono_gc_handle.h | ||
mono_reg_utils.py | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
signal_awaiter_utils.cpp | ||
signal_awaiter_utils.h |