virtualx-engine/editor
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
..
collada Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Remove this signal call that was mistakenly added in #36244 2020-02-24 02:38:27 -06:00
doc Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
fileserver Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
icons Add icons for some new variants 2020-02-23 16:48:19 -03:00
import Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
plugins Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
translations i18n: Sync translations with Weblate 2020-02-19 10:16:45 +01:00
animation_bezier_editor.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
animation_bezier_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
animation_track_editor.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
animation_track_editor_plugins.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
animation_track_editor_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
array_property_edit.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array_property_edit.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_preview.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_preview.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
code_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
code_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
connections_dialog.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
connections_dialog.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
create_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
create_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
dependency_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
dependency_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
dictionary_property_edit.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
dictionary_property_edit.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_about.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_about.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_asset_installer.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_asset_installer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_atlas_packer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_atlas_packer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_audio_buses.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_audio_buses.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_autoload_settings.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_autoload_settings.h Improve the AutoLoad editor UX 2020-01-31 11:51:21 +01:00
editor_builders.py Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
editor_data.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_data.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_dir_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_dir_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_export.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_export.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_feature_profile.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_feature_profile.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_file_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_file_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_file_system.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_file_system.h Make file system scan more robust 2020-02-10 09:32:17 +01:00
editor_folding.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_folding.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_fonts.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_fonts.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_help.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_help.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_help_search.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_help_search.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_inspector.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_inspector.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_layouts_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_layouts_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_log.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_log.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_network_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_network_profiler.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_node.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_node.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_path.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_plugin.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_plugin_settings.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_plugin_settings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_properties.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_properties.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_properties_array_dict.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_properties_array_dict.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_resource_preview.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
editor_resource_preview.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
editor_run.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_run.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_run_native.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_native.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_run_script.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_script.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_scale.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_scale.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_sectioned_inspector.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_sectioned_inspector.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_settings.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_settings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_spin_slider.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_spin_slider.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_sub_scene.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_sub_scene.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_themes.cpp Remove extra margin in the top of the debugger 2020-02-22 18:41:22 -03:00
editor_themes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_vcs_interface.cpp Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
editor_vcs_interface.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_visual_profiler.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_visual_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
export_template_manager.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
export_template_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_type_cache.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_type_cache.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
filesystem_dock.cpp Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
filesystem_dock.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
find_in_files.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
find_in_files.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
groups_editor.cpp Signals: Fix invalid connections to missing callbacks 2020-02-23 23:48:44 +01:00
groups_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
import_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
import_dock.h Fix multiple issues with the "Import" dock 2020-02-13 23:08:05 -03:00
inspector_dock.cpp Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
inspector_dock.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
multi_node_edit.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multi_node_edit.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
node_dock.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
node_dock.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pane_drag.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pane_drag.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
plugin_config_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
plugin_config_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
progress_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
progress_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
project_export.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_export.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
project_manager.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
project_settings_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
project_settings_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
property_editor.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
property_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
property_selector.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
property_selector.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pvrtc_compress.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pvrtc_compress.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
quick_open.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
quick_open.h Texture refactor 2020-02-11 11:53:26 +01:00
register_exporters.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rename_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
rename_dialog.h Improve the batch rename dialog 2020-01-19 22:37:56 +01:00
reparent_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
reparent_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
run_settings_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
run_settings_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_tree_dock.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
scene_tree_dock.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_tree_editor.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
scene_tree_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
script_create_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
script_create_dialog.h Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
SCsub Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_editor_gizmos.cpp Changed default capsule axis to vertical 2020-02-23 23:18:01 +03:00
spatial_editor_gizmos.h GIProbes working. 2020-02-11 12:03:20 +01:00