.. |
area_3d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
area_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
audio_listener_3d.cpp
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Add dedicated macros for property name extraction
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2022-05-19 14:08:47 +08:00 |
audio_listener_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
audio_stream_player_3d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
audio_stream_player_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
bone_attachment_3d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
bone_attachment_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
camera_3d.cpp
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
camera_3d.h
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
collision_object_3d.cpp
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
collision_object_3d.h
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Replace Array return types with TypedArray
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2022-08-22 22:42:36 +02:00 |
collision_polygon_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
collision_polygon_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
collision_shape_3d.cpp
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Remove RES and REF typedefs in favor of spelled out Ref<>
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2022-05-03 01:43:50 +02:00 |
collision_shape_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
cpu_particles_3d.cpp
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Rename ParticlesMaterial to ParticleProcessMaterial
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2022-08-26 02:53:08 +02:00 |
cpu_particles_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
decal.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
decal.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
fog_volume.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
fog_volume.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
gpu_particles_3d.cpp
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Rename ParticlesMaterial to ParticleProcessMaterial
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2022-08-26 02:53:08 +02:00 |
gpu_particles_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
gpu_particles_collision_3d.cpp
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Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
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2022-08-08 10:18:11 +02:00 |
gpu_particles_collision_3d.h
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Add a Bake Mask property to GPUParticlesCollisionSDF3D
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2022-06-30 23:12:40 +02:00 |
importer_mesh_instance_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
importer_mesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
joint_3d.cpp
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Joint3D: Remove utility method bindings for angular limits
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2022-08-23 11:57:44 +02:00 |
joint_3d.h
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Joint3D: Remove utility method bindings for angular limits
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2022-08-23 11:57:44 +02:00 |
label_3d.cpp
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Merge pull request #63528 from bruvzg/fix_lbl3d_oversampling
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2022-08-26 11:44:02 +02:00 |
label_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
light_3d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
light_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
lightmap_gi.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
lightmap_gi.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
lightmap_probe.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmap_probe.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmapper.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
lightmapper.h
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add support for soft shadows to the lightmapper
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2022-06-24 21:50:13 +05:30 |
marker_3d.cpp
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
marker_3d.h
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Rename Position* nodes to Marker*
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2022-08-23 19:49:50 +02:00 |
mesh_instance_3d.cpp
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Add dedicated macros for property name extraction
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2022-05-19 14:08:47 +08:00 |
mesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
multimesh_instance_3d.cpp
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Discern between virtual and abstract class bindings
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2022-03-10 12:28:11 +01:00 |
multimesh_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
navigation_agent_3d.cpp
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Rename Navigation's neighbor_dist to neightbor_distance
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2022-08-13 12:40:55 +02:00 |
navigation_agent_3d.h
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Rename Navigation's neighbor_dist to neightbor_distance
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2022-08-13 12:40:55 +02:00 |
navigation_obstacle_3d.cpp
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Rename Navigation's neighbor_dist to neightbor_distance
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2022-08-13 12:40:55 +02:00 |
navigation_obstacle_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
navigation_region_3d.cpp
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Fix NavigationRegion3D debug mesh rendering twice in Editor
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2022-08-09 11:12:03 +02:00 |
navigation_region_3d.h
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Merge pull request #62601 from smix8/navigation_3d_debug_4.x
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2022-07-29 12:29:32 +02:00 |
node_3d.cpp
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Merge pull request #64691 from TokageItLab/Quaternion-editor
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2022-08-24 18:36:54 +02:00 |
node_3d.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
occluder_instance_3d.cpp
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Swap arguments of ResourceSaver.save()
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2022-07-29 19:53:09 +02:00 |
occluder_instance_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
path_3d.cpp
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Rename PathFollow's offset s to progress & progress_ratio
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2022-08-24 01:56:03 +02:00 |
path_3d.h
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Rename PathFollow's offset s to progress & progress_ratio
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2022-08-24 01:56:03 +02:00 |
physics_body_3d.cpp
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Merge pull request #64802 from benbot/master
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2022-08-25 17:50:51 +02:00 |
physics_body_3d.h
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Shorten variable names for moving platforms in CharacterBody
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2022-08-25 09:15:18 +02:00 |
ray_cast_3d.cpp
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Expose the collider RID in Raycast nodes
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2022-08-22 09:18:08 +02:00 |
ray_cast_3d.h
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Expose the collider RID in Raycast nodes
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2022-08-22 09:18:08 +02:00 |
reflection_probe.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
reflection_probe.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
remote_transform_3d.cpp
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String: Remove TTR and DTR defines in non-tools build
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2022-03-28 20:26:35 +02:00 |
remote_transform_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
SCsub
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Disable Node3D when compiling without 3D and fix disable_3d option
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2021-08-13 08:59:48 -05:00 |
shape_cast_3d.cpp
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Add meter suffix to ShapeCast3D margin property
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2022-07-31 12:36:15 +02:00 |
shape_cast_3d.h
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Add ShapeCast3D node
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2022-07-28 12:08:42 -05:00 |
skeleton_3d.cpp
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removes unused skeleton functions and stray comments in RigidDynamicBody3D
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2022-08-24 16:49:39 -04:00 |
skeleton_3d.h
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Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
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2022-08-22 21:39:48 +02:00 |
skeleton_ik_3d.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
skeleton_ik_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
soft_dynamic_body_3d.cpp
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
soft_dynamic_body_3d.h
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Replace Array return types with TypedArray 2
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2022-08-23 23:21:32 +02:00 |
spring_arm_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
spring_arm_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
sprite_3d.cpp
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Fix AnimatedSprite2D & 3D animation list in inspector
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2022-08-26 00:05:58 +02:00 |
sprite_3d.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
vehicle_body_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
vehicle_body_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
velocity_tracker_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
velocity_tracker_3d.h
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Unexpose VelocityTracker3D
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2022-08-19 02:28:24 +02:00 |
visible_on_screen_notifier_3d.cpp
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Use suffixes for units in nodes and resources
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2022-05-19 14:34:27 -05:00 |
visible_on_screen_notifier_3d.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
visual_instance_3d.cpp
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
visual_instance_3d.h
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Rename shader parameter uniform setter/getter methods for consistency
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2022-08-04 23:17:06 +02:00 |
voxel_gi.cpp
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Clamp VoxelGI extents to reasonable values to avoid breaking baking
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2022-07-05 18:32:44 +02:00 |
voxel_gi.h
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Tweak VoxelGI defaults for better quality
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2022-07-31 18:05:24 +02:00 |
voxelizer.cpp
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Fix ORMMaterial3D not being taken into account by static VoxelGI
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2022-08-11 21:39:05 +02:00 |
voxelizer.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
world_environment.cpp
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Make {call,set,notify}_group() immediate by default
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2022-05-05 16:59:37 +02:00 |
world_environment.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
xr_nodes.cpp
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |
xr_nodes.h
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Make _validate_property a multilevel method
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2022-08-22 18:35:11 +03:00 |