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shaders
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Merge pull request #34551 from MadEqua/fix-light-with-skeleton
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2020-01-03 08:32:29 +01:00 |
rasterizer_canvas_gles3.cpp
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RasterizerCanvas: Use getornull to fetch light occluder polygon
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2020-01-08 11:29:15 +01:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer_gles3.cpp
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Add VisualServer methods to get the video adapter name and vendor
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2020-01-06 00:37:56 +01:00 |
rasterizer_gles3.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer_scene_gles3.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer_scene_gles3.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rasterizer_storage_gles3.cpp
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Add VisualServer methods to get the video adapter name and vendor
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2020-01-06 00:37:56 +01:00 |
rasterizer_storage_gles3.h
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Add VisualServer methods to get the video adapter name and vendor
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2020-01-06 00:37:56 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
shader_gles3.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |