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shaders
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Fixes shader compile due to undefined 'diffuse_color' variable with Oren Nayer + Vertex Lighting
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2022-01-14 13:09:30 -08:00 |
rasterizer_canvas_base_gles3.cpp
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clang-format: Enable BreakBeforeTernaryOperators
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2021-10-28 14:50:33 +02:00 |
rasterizer_canvas_base_gles3.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
rasterizer_canvas_gles3.cpp
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Add option to use handles to RID
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2021-12-06 14:43:34 +00:00 |
rasterizer_canvas_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_gles3.cpp
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Fix incorrect RID cleanup in Rasterizers
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2021-12-06 16:05:27 +00:00 |
rasterizer_gles3.h
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Clear glErrors instead of crashing when initializing GLES3
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2021-06-21 17:53:24 +01:00 |
rasterizer_scene_gles3.cpp
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Fix Blend Shapes when Octahedral Compression is Used
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2021-12-22 10:00:12 -05:00 |
rasterizer_scene_gles3.h
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Add high quality glow mode
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2021-08-11 17:00:41 +02:00 |
rasterizer_storage_gles3.cpp
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Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth
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2022-01-04 14:30:24 +01:00 |
rasterizer_storage_gles3.h
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[HTML5] Use compatibility function for glGetBufferSubData.
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2021-11-26 15:58:04 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_cache_gles3.cpp
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Fix typos with codespell
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2022-01-07 00:14:54 +01:00 |
shader_cache_gles3.h
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
shader_compiler_gles3.cpp
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Add const qualifier support for function arguments in shaders
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2021-11-19 21:20:23 +01:00 |
shader_compiler_gles3.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_gles3.cpp
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Implement async shader compilation plus caching for GL ES 3
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2021-11-09 12:19:12 +01:00 |
shader_gles3.h
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Fix typos with codespell
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2022-01-07 00:14:54 +01:00 |