virtualx-engine/drivers/gles3/shaders
2017-08-25 09:56:10 -03:00
..
blend_shape.glsl
canvas.glsl Some fixes for shaders and WebGL2 2017-08-11 23:26:24 +02:00
canvas_shadow.glsl
copy.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
cube_to_dp.glsl
cubemap_filter.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
effect_blur.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
exposure.glsl
particles.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
resolve.glsl Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
scene.glsl Fixed opaque unshaded materials, they go through the regular opaque render list, closes #9917 2017-08-25 09:56:10 -03:00
screen_space_reflection.glsl Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
ssao.glsl fix ssao issue with intel hd**** hardwares 2017-08-23 00:10:37 +02:00
ssao_blur.glsl many fixes to image loader, voxel cone tracing, etc. 2017-06-02 22:08:41 -03:00
ssao_minify.glsl Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though 2017-02-22 19:14:21 -03:00
subsurf_scattering.glsl Several fixes to subsurface scattering. Closes #9530 2017-08-21 21:38:01 -03:00
tonemap.glsl Fix Reindhart tonemapping, invalid type in signature 2017-08-22 08:06:54 +02:00