virtualx-engine/platform/android
Rémi Verschelde 37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
..
export Export: Remove temp files from cache after export 2019-08-12 13:31:59 +02:00
java Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration. 2019-07-02 11:21:26 -07:00
audio_driver_jandroid.cpp
audio_driver_jandroid.h Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
audio_driver_opensl.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
audio_driver_opensl.h Request Android record permission when needed 2019-03-08 12:38:36 -03:00
detect.py Android: Remove unusable android_stl=no option 2019-07-30 18:53:38 +02:00
dir_access_jandroid.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
dir_access_jandroid.h Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
file_access_android.cpp
file_access_android.h Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
file_access_jandroid.cpp Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
file_access_jandroid.h Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
java_class_wrapper.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
java_class_wrapper.h
java_godot_io_wrapper.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
java_godot_io_wrapper.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
java_godot_lib_jni.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
java_godot_lib_jni.h Fix typos with codespell 2019-05-19 13:10:35 +02:00
java_godot_wrapper.cpp Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
java_godot_wrapper.h Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
logo.png
os_android.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
os_android.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h
power_android.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
power_android.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
run_icon.png
SCsub Android: Drop support for NDK < r15 2019-07-30 15:49:31 +02:00
string_android.h Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
thread_jandroid.cpp Improve custom thread numbering for POSIX 2019-01-25 00:59:07 +01:00
thread_jandroid.h