07bbaf267d
Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
124 lines
6.1 KiB
C++
124 lines
6.1 KiB
C++
/**************************************************************************/
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/* shape_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "shape_2d.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "servers/physics_server_2d.h"
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RID Shape2D::get_rid() const {
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return shape;
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}
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void Shape2D::set_custom_solver_bias(real_t p_bias) {
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custom_bias = p_bias;
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PhysicsServer2D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
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}
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real_t Shape2D::get_custom_solver_bias() const {
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return custom_bias;
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}
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bool Shape2D::collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
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ERR_FAIL_COND_V(p_shape.is_null(), false);
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int r;
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return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, nullptr, 0, r);
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}
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bool Shape2D::collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
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ERR_FAIL_COND_V(p_shape.is_null(), false);
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int r;
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return PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), nullptr, 0, r);
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}
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PackedVector2Array Shape2D::collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion) {
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ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array());
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const int max_contacts = 16;
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Vector2 result[max_contacts * 2];
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int contacts = 0;
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if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, p_local_motion, p_shape->get_rid(), p_shape_xform, p_shape_motion, result, max_contacts, contacts)) {
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return PackedVector2Array();
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}
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PackedVector2Array results;
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results.resize(contacts * 2);
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for (int i = 0; i < contacts * 2; i++) {
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results.write[i] = result[i];
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}
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return results;
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}
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PackedVector2Array Shape2D::collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform) {
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ERR_FAIL_COND_V(p_shape.is_null(), PackedVector2Array());
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const int max_contacts = 16;
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Vector2 result[max_contacts * 2];
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int contacts = 0;
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if (!PhysicsServer2D::get_singleton()->shape_collide(get_rid(), p_local_xform, Vector2(), p_shape->get_rid(), p_shape_xform, Vector2(), result, max_contacts, contacts)) {
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return PackedVector2Array();
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}
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PackedVector2Array results;
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results.resize(contacts * 2);
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for (int i = 0; i < contacts * 2; i++) {
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results.write[i] = result[i];
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}
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return results;
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}
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void Shape2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape2D::set_custom_solver_bias);
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ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape2D::get_custom_solver_bias);
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ClassDB::bind_method(D_METHOD("collide", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide);
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ClassDB::bind_method(D_METHOD("collide_with_motion", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion);
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ClassDB::bind_method(D_METHOD("collide_and_get_contacts", "local_xform", "with_shape", "shape_xform"), &Shape2D::collide_and_get_contacts);
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ClassDB::bind_method(D_METHOD("collide_with_motion_and_get_contacts", "local_xform", "local_motion", "with_shape", "shape_xform", "shape_motion"), &Shape2D::collide_with_motion_and_get_contacts);
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ClassDB::bind_method(D_METHOD("draw", "canvas_item", "color"), &Shape2D::draw);
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ClassDB::bind_method(D_METHOD("get_rect"), &Shape2D::get_rect);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
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}
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bool Shape2D::is_collision_outline_enabled() {
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return GLOBAL_GET("debug/shapes/collision/draw_2d_outlines");
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}
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Shape2D::Shape2D(const RID &p_rid) {
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shape = p_rid;
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}
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Shape2D::~Shape2D() {
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ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
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PhysicsServer2D::get_singleton()->free(shape);
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}
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