virtualx-engine/core/input
Rémi Verschelde 00b3822306 Input: Re-enable input accumulation by default
I turned it off by mistake in #38697.
See also #62664 for details on this boolean's complex history :)
2022-07-03 12:16:16 +02:00
..
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-02-20 12:20:17 +01:00
input.cpp Input: Make get_action_raw_strength print error when the action doesn't exist 2022-06-28 15:58:26 +02:00
input.h Input: Re-enable input accumulation by default 2022-07-03 12:16:16 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
input_event.h Fix action exact match 2022-01-24 05:55:37 -06:00
input_map.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
input_map.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00