..
tiles
Use range iterators for Map
2021-09-30 15:09:12 -06:00
abstract_polygon_2d_editor.cpp
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 17:59:19 +02:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h
Some work on double support
2021-08-09 17:43:48 -05:00
animation_blend_space_2d_editor.cpp
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
animation_blend_tree_editor_plugin.h
Draggin in/out from ports to create nodes in Animation Blend Tree editor
2021-09-20 10:39:29 +03:00
animation_player_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
animation_player_editor_plugin.h
Fix 3D Onion skinning missing
2021-09-14 14:51:50 +02:00
animation_state_machine_editor.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
asset_library_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
audio_stream_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
canvas_item_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 17:59:19 +02:00
collision_polygon_3d_editor_plugin.h
Deprecate ImmediateGeometry
2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
collision_shape_2d_editor_plugin.h
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
cpu_particles_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
curve_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp
Implemented initial DAP support
2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h
Implemented initial DAP support
2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
editor_preview_plugins.h
font_editor_plugin.cpp
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
font_editor_plugin.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
gpu_particles_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp
Fix GPUParticle3D emission point generation
2021-09-24 23:11:10 +02:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp
Make various strings translatable
2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp
Add Delete All button to ItemList editor
2021-09-24 14:56:46 +02:00
item_list_editor_plugin.h
Add Delete All button to ItemList editor
2021-09-24 14:56:46 +02:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
lightmap_gi_editor_plugin.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp
Conversion now includes "Local to scene" flag and name
2021-09-15 19:45:07 -04:00
material_editor_plugin.h
mesh_editor_plugin.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
mesh_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
mesh_instance_3d_editor_plugin.cpp
Improve collision generation usability in the new 3D scene import workflow.
2021-09-08 08:12:51 +02:00
mesh_instance_3d_editor_plugin.h
Options to clean/simplify convex hull generated from mesh
2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
mesh_library_editor_plugin.h
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
multimesh_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp
Remove ClippedCamera3D
2021-10-04 10:46:49 -03:00
node_3d_editor_gizmos.h
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
node_3d_editor_plugin.cpp
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
node_3d_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
occluder_instance_3d_editor_plugin.cpp
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
occluder_instance_3d_editor_plugin.h
ot_features_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
ot_features_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
packed_scene_translation_parser_plugin.h
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
path_2d_editor_plugin.cpp
Rename polygon editor settings for better display in the Editor Settings
2021-08-23 17:59:19 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp
add missing undo on CloseCurve path3d
2021-09-14 21:24:55 -04:00
path_3d_editor_plugin.h
Removes const from set functions on the Gizmos
2021-08-07 09:15:57 +02:00
physical_bone_3d_editor_plugin.cpp
Remove editor code in PhysicalBone3D
2021-10-01 08:02:38 -07:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
polygon_2d_editor_plugin.h
Use real_t in editor plugins
2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
resource_preloader_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
root_motion_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp
Add TextFile support across the editor
2021-09-30 13:29:29 +01:00
script_editor_plugin.h
Add TextFile support across the editor
2021-09-30 13:29:29 +01:00
script_text_editor.cpp
Fixed ScriptTextEditor errors/warnings panel formatting.
2021-10-04 18:03:26 +10:00
script_text_editor.h
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
SCsub
shader_editor_plugin.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
shader_editor_plugin.h
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp
Implement Binary Shader Compilation
2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
2021-09-01 17:51:18 +02:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
skeleton_3d_editor_plugin.h
Rename EditorPropertyTransform to EditorPropertyTransform3D
2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
Construct values only when necessary.
2021-09-23 22:26:07 +05:45
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
2021-09-07 15:27:19 +02:00
sprite_frames_editor_plugin.h
SpriteFramesEditor Fix preview grid in "Select Frames" dialog
2021-09-07 15:27:19 +02:00
style_box_editor_plugin.cpp
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp
Remove unnecessary get_editor_theme() in SubViewportPreview
2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h
Add viewport preview plugin
2021-07-12 20:04:46 -06:00
text_editor.cpp
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
text_editor.h
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
texture_3d_editor_plugin.cpp
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
2021-08-25 11:37:57 +02:00
texture_3d_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
texture_editor_plugin.cpp
TexturePreview Update text when texture is being changed
2021-09-25 00:10:12 +02:00
texture_editor_plugin.h
TexturePreview Update text when texture is being changed
2021-09-25 00:10:12 +02:00
texture_layered_editor_plugin.cpp
Merge pull request #51821 from Calinou/builtin-shaders-add-comments
2021-08-25 11:37:57 +02:00
texture_layered_editor_plugin.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
texture_region_editor_plugin.cpp
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
texture_region_editor_plugin.h
Explicit 2D naming and some organization in texture region editor plugin
2021-08-13 11:18:49 -05:00
theme_editor_plugin.cpp
Merge pull request #53277 from YeldhamDev/tabs_renaming
2021-10-01 07:52:29 +02:00
theme_editor_plugin.h
Improve user communications in the theme editor
2021-08-04 18:26:36 +03:00
theme_editor_preview.cpp
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
theme_editor_preview.h
Fix control picker in the Theme editor
2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp
Expose and cleanup TextEdit line wrap API
2021-08-12 09:29:16 +01:00
version_control_editor_plugin.h
VCS: Allow to stage and commit all files with Ctrl + Enter
2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
visual_shader_editor_plugin.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
voxel_gi_editor_plugin.cpp
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
voxel_gi_editor_plugin.h
Rename GI Classes
2021-06-05 09:28:56 -03:00