..
2d
Fix TileAtlasView bounds checks for transposed tiles
2024-08-09 19:26:02 +02:00
3d
Optimize base and shadow meshes for cache
2024-08-16 07:36:12 -07:00
animated_texture.cpp
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
animated_texture.h
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
animation.compat.inc
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
animation.cpp
Make Animation::capture_included
read-only
2024-08-10 18:53:45 +02:00
animation.h
Make Animation::capture_included
read-only
2024-08-10 18:53:45 +02:00
animation_library.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
animation_library.h
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
atlas_texture.cpp
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
atlas_texture.h
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
audio_stream_polyphonic.compat.inc
Add samples playback support
2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp
AudioStreamPolyphonic: Implement stopping with sample playback
2024-08-09 10:57:50 +02:00
audio_stream_polyphonic.h
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
2024-07-22 14:08:02 +02:00
audio_stream_wav.cpp
Add samples playback support
2024-06-18 11:06:31 -04:00
audio_stream_wav.h
Add samples playback support
2024-06-18 11:06:31 -04:00
bit_map.cpp
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
bone_map.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
camera_attributes.cpp
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
canvas_item_material.h
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
compositor.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compositor.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compressed_texture.cpp
Add check in CompressedTextureLayered::get_layer_data
to prevent crash
2024-02-16 22:41:05 +08:00
compressed_texture.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
curve.cpp
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
curve.h
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
curve_texture.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
curve_texture.h
environment.cpp
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
environment.h
Add optional depth fog
2024-02-17 22:39:34 -03:00
font.compat.inc
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
font.cpp
[BMFont] Fix importing fonts with Match char height
enabled.
2024-08-14 23:52:19 +03:00
font.h
[Font] Add check for cyclic base font dependencies.
2024-08-03 00:00:11 +03:00
gradient.cpp
gradient.h
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
gradient_texture.cpp
Merge pull request #92000 from clayjohn/vram-debugger
2024-05-16 09:32:11 +02:00
gradient_texture.h
image_texture.cpp
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
image_texture.h
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
immediate_mesh.cpp
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
immediate_mesh.h
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
label_settings.cpp
label_settings.h
material.cpp
Use PackedVector4Array
instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
material.h
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
mesh.cpp
Replace find
with contains/has
where applicable
2024-05-08 12:37:42 +02:00
mesh.h
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
mesh_data_tool.compat.inc
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_texture.cpp
mesh_texture.h
multimesh.cpp
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
multimesh.h
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
navigation_mesh.cpp
Fix thread use causing navigation mesh data corruption
2024-06-21 09:39:16 +02:00
navigation_mesh.h
Fix thread use causing navigation mesh data corruption
2024-06-21 09:39:16 +02:00
packed_scene.cpp
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
packed_scene.h
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
particle_process_material.cpp
Fix code style for generated shader code from ParticleProcessMaterial
2024-05-31 14:12:41 +02:00
particle_process_material.h
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
placeholder_textures.h
portable_compressed_texture.cpp
Improve memory usage for image import and PortableCompressedTexture2D
2024-05-20 19:40:39 -04:00
portable_compressed_texture.h
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
2024-01-06 22:56:25 +05:00
resource_format_text.cpp
GDScript: Enhance handling of cyclic dependencies
2024-06-26 17:44:32 +02:00
resource_format_text.h
Remove unused code to convert text resource format to binary
2024-05-03 01:14:40 +02:00
SCsub
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
shader.cpp
Prevent add shader uniform doc when DocTool is not inited
2024-05-20 12:26:26 +08:00
shader.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
shader_include.cpp
shader_include.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
skeleton_profile.cpp
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
skeleton_profile.h
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
sky.cpp
Make ShaderMaterial always the last option in inspector resource dropdowns
2024-02-05 21:49:17 +01:00
sky.h
sprite_frames.cpp
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
sprite_frames.h
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
style_box.cpp
style_box.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp
Improve SurfaceTool::generate_tangents UV error message
2024-06-20 16:13:12 +02:00
surface_tool.h
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
syntax_highlighter.h
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
text_file.cpp
text_file.h
Fixed: TextFile's not reloading when changed from external editors
2023-09-06 17:34:36 -04:00
text_line.cpp
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_line.h
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_paragraph.cpp
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_paragraph.h
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
texture.cpp
texture.h
texture_rd.cpp
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
texture_rd.h
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
theme.cpp
Merge pull request #86894 from jsjtxietian/merge-dafault-font
2024-01-09 11:29:52 +01:00
theme.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
video_stream.cpp
Replace GDVIRTUAL_CALL
with GDVIRTUAL_REQUIRED_CALL
where applicable
2023-12-14 13:22:40 -06:00
video_stream.h
Clean up some Editor, OpenXR, VideoStream code
2023-10-20 17:54:39 +02:00
visual_shader.cpp
Merge pull request #95465 from jsjtxietian/remove-category-warning
2024-08-16 14:34:56 +02:00
visual_shader.h
Fix bugs in visual shader varyings
2024-06-16 16:58:46 +03:00
visual_shader_nodes.cpp
Fix warning printing for VisualShaderNodeTextureParameter
2024-07-22 11:22:27 +03:00
visual_shader_nodes.h
Merge pull request #83729 from Chaosus/vs_fix_texture_param
2024-06-12 10:00:23 +02:00
visual_shader_particle_nodes.cpp
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
world_2d.cpp
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
world_2d.h
Remove self includes in some files
2024-02-27 17:10:54 +01:00