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Andrea Catania 4a6f2b8af6 Activate Physics Process in SpringArm3D.
(cherry picked from commit 152303bf51)
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core Made possible to specify where to dump the contents when loading a ".pck" file 2020-04-17 13:00:52 +02:00
doc Sync classref with current source 2020-04-17 13:43:43 +02:00
drivers Fixes incorrectly joining batch items from earlier z_index layers 2020-04-19 19:32:14 +01:00
editor i18n: Sync translations with Weblate 2020-04-16 13:05:22 +02:00
main Merge pull request #37349 from lawnjelly/kessel32_1 2020-04-17 12:55:33 +02:00
misc Android: Bump build tools to 29.0.3 2020-04-16 11:41:11 +02:00
modules Mono: Fix include for Android support 2020-04-18 22:02:07 +02:00
platform Fix compilation issue by updating a call to runOnGLThread that was missed by PR #37175 2020-04-16 16:16:24 -07:00
scene Activate Physics Process in SpringArm3D. 2020-04-20 11:51:30 +02:00
servers Merge pull request #37349 from lawnjelly/kessel32_1 2020-04-17 12:55:33 +02:00
thirdparty etc2comp: Fix max iterations for RGBA channels 2020-04-16 12:02:34 +02:00
.appveyor.yml Enable Appveyor cache on 3.2 branch. 2020-02-19 11:53:02 +01:00
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.editorconfig Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
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CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-06 13:02:08 +01:00
CODE_OF_CONDUCT.md
compat.py
CONTRIBUTING.md Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
COPYRIGHT.txt Revert "assimp: Sync with upstream 0201fc5" 2020-03-09 10:43:08 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-04-17 13:41:43 +02:00
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methods.py Remove the dead function win32_spawn from methods.py. 2020-03-25 11:38:54 +01:00
platform_methods.py
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SConstruct assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 23:53:23 +01:00
version.py Set version to 3.2.2-beta 2020-04-16 11:07:56 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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