4ec4b5a60d
During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated. This PR corrects this. |
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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
property_utils.cpp | ||
property_utils.h | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h | ||
SCsub |