..
shaders
Fix Blend Shapes when Octahedral Compression is Used
2021-12-22 10:00:12 -05:00
rasterizer_canvas_base_gles3.cpp
clang-format: Enable BreakBeforeTernaryOperators
2021-10-28 14:50:33 +02:00
rasterizer_canvas_base_gles3.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp
Add option to use handles to RID
2021-12-06 14:43:34 +00:00
rasterizer_canvas_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp
Fix incorrect RID cleanup in Rasterizers
2021-12-06 16:05:27 +00:00
rasterizer_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp
Fix Blend Shapes when Octahedral Compression is Used
2021-12-22 10:00:12 -05:00
rasterizer_scene_gles3.h
Add high quality glow mode
2021-08-11 17:00:41 +02:00
rasterizer_storage_gles3.cpp
Fix Blend Shapes when Octahedral Compression is Used
2021-12-22 10:00:12 -05:00
rasterizer_storage_gles3.h
[HTML5] Use compatibility function for glGetBufferSubData.
2021-11-26 15:58:04 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_cache_gles3.cpp
Implement async shader compilation plus caching for GL ES 3
2021-11-09 12:19:12 +01:00
shader_cache_gles3.h
Implement async shader compilation plus caching for GL ES 3
2021-11-09 12:19:12 +01:00
shader_compiler_gles3.cpp
Add const
qualifier support for function arguments in shaders
2021-11-19 21:20:23 +01:00
shader_compiler_gles3.h
Backport dd0874e
"Allow passing varying from fragment to light shader function" to 3.4
2021-05-14 11:28:48 -07:00
shader_gles3.cpp
Implement async shader compilation plus caching for GL ES 3
2021-11-09 12:19:12 +01:00
shader_gles3.h
Implement async shader compilation plus caching for GL ES 3
2021-11-09 12:19:12 +01:00