virtualx-engine/scene
Hugo Locurcio 56ac14fbf0
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-12 15:16:34 +01:00
..
2d Add detail to NavigationPolygon outline error msg 2022-12-12 14:19:46 +08:00
3d [TextMesh, 3.x] Fix auto-translation and ignore control chars. 2022-12-04 23:11:28 +02:00
animation Fix animation signal caches_cleared firing timing 2022-12-04 20:24:55 +08:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-05-22 18:56:41 +08:00
gui Merge pull request #59765 from pfertyk/issue-59359-wrong-visible-line-count-if-newline 2022-12-12 13:40:14 +01:00
main Fix CanvasLayer visibility toggle can only run once per frame 2022-12-04 14:49:19 +08:00
resources Use circular fade instead of linear fade for distance fade 2022-12-12 15:16:34 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 15:34:26 +01:00
property_utils.h
register_scene_types.cpp Add TorusMesh 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename child_exited_tree to child_exiting_tree 2022-06-20 15:00:09 +02:00
SCsub