Virtualx Game Engine. Forked from Godot 3.6
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Hugo Locurcio 56ac14fbf0
Use circular fade instead of linear fade for distance fade
This makes distance fade look the same regardless of the camera angle,
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
Distance fade now behaves like fog in this regard.
2022-12-12 15:16:34 +01:00
.github Add MSVC problem matcher to CI 2022-12-12 13:53:03 +08:00
core Revert "RID: Change comparison operators to use RID_Data id instead of address" 2022-12-12 09:10:37 +01:00
doc Merge pull request from Calinou/xdg-paths-linux-only-3.x 2022-12-12 12:27:56 +01:00
drivers Keep a single, portable implementation of OS::get_processor_count() 2022-12-12 14:47:37 +08:00
editor Merge pull request from m4gr3d/polish_navigation_controls_opacity_3x 2022-12-05 11:33:43 +01:00
main Merge pull request from timothyqiu/word-wrap-3.x 2022-11-24 16:06:52 +01:00
misc Add an exception for thirdparty subdirectories in file_format.sh 2022-12-01 12:23:24 +08:00
modules Fix Script editor completion doesn't suggest members of a script for type hints 2022-12-12 13:36:32 +01:00
platform Only support XDG directory path configuration on Linux 2022-12-12 11:13:19 +01:00
scene Use circular fade instead of linear fade for distance fade 2022-12-12 15:16:34 +01:00
servers Fix typo bug in heightmap shape 2022-12-12 14:00:37 +08:00
thirdparty Update CA certificates to 2022.10 revision 2022-12-12 13:55:26 +08:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 15:04:47 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
.gitattributes Upgrade Android Gradle to version 7.2 2021-10-15 12:51:43 +02:00
.gitignore Fix libtheora source code being mistakenly .gitignored 2022-12-12 13:57:58 +08:00
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
CHANGELOG.md Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders 2022-09-07 09:54:15 +02:00
compat.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
CONTRIBUTING.md Recommend using GitHub attachments for minimal reproduction projects 2022-02-11 09:50:58 +01:00
COPYRIGHT.txt Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
gles_builders.py CI: Sync configuration with master branch 2022-08-25 14:11:54 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
icon_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
LICENSE.txt Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
logo_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py (3.x) Fix compilation with custom "GODOT_VERSION_STATUS" 2022-11-03 01:25:27 -07:00
platform_methods.py
README.md Remove LGTM badge 2022-12-01 11:31:07 +08:00
SConstruct SCons: Add methods.get_version_info() method returning a Dict 2022-09-20 10:26:17 +02:00
version.py Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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