virtualx-engine/scene
lawnjelly 49eaa7bd65 Physics interpolation - fix streaking when unhiding nodes
The data flow to the VisualServer of current and previous transforms is essential for allowing correct interpolation. An optimization was present that disabled sending transforms when nodes were hidden, however this meant that when unhidden, nodes would interpolate incorrectly from the last transform received when hiding, rather than the up to date previous transform.

This PR disables the optimization and sends always sends transforms when a node is interpolated.
2022-04-28 12:15:14 +01:00
..
2d Improve RayCast2D debug shape 2022-04-20 17:28:35 +08:00
3d Physics interpolation - fix streaking when unhiding nodes 2022-04-28 12:15:14 +01:00
animation fixed rotated RootMotionView grid glitch 2022-04-27 12:42:43 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
debugger Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
gui Merge pull request #60554 from timothyqiu/editor-settings-cleanup 2022-04-27 11:51:03 +02:00
main Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
resources Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
property_utils.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
property_utils.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
register_scene_types.cpp Backport FlowContainer 2022-02-11 14:48:40 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
scene_string_names.cpp Add a signal to notify when children nodes enter or exit tree 2022-02-11 09:50:58 +01:00
scene_string_names.h Add a signal to notify when children nodes enter or exit tree 2022-02-11 09:50:58 +01:00
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