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default_theme
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Added search colors to TextEdit and CodeEdit theme
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2021-09-21 20:24:39 +01:00 |
animation.cpp
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Calculate proper animation length.
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2021-08-24 18:50:22 -07:00 |
animation.h
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Calculate proper animation length.
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2021-08-24 18:50:22 -07:00 |
audio_stream_sample.cpp
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Add polyphony to Audio Stream Player nodes
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2021-09-07 09:44:39 -07:00 |
audio_stream_sample.h
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Add polyphony to Audio Stream Player nodes
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2021-09-07 09:44:39 -07:00 |
bit_map.cpp
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bit_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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camera_effects.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
camera_effects.h
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canvas_item_material.cpp
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
canvas_item_material.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
capsule_shape_2d.cpp
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Fix capsule height/radius setters with linked properties
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2021-08-19 10:31:19 -07:00 |
capsule_shape_2d.h
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Make radius & height in CapsuleShape2D independent
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2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
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Fix capsule height/radius setters with linked properties
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2021-08-19 10:31:19 -07:00 |
capsule_shape_3d.h
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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Curve2D/Curve3D: exact linear interpolation
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2021-08-21 16:57:59 +09:00 |
curve.h
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Curve2D/Curve3D: exact linear interpolation
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2021-08-21 16:57:59 +09:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Validates set_sdfgi_cascades argument range
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2021-08-02 23:50:59 +08:00 |
environment.h
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font.cpp
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Add FontData cache index check, remove excessive loop.
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2021-09-20 11:03:59 +03:00 |
font.h
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
immediate_mesh.h
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
material.cpp
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Merge pull request #52466 from tcoxon/fix_43733_4.0
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2021-09-21 13:52:57 +02:00 |
material.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
mesh.cpp
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Merge pull request #52681 from nekomatata/rename-rigid-body
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2021-09-16 11:20:21 -07:00 |
mesh.h
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Merge pull request #52681 from nekomatata/rename-rigid-body
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2021-09-16 11:20:21 -07:00 |
mesh_data_tool.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
mesh_data_tool.h
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mesh_library.cpp
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
mesh_library.h
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implement individual mesh transform for meshlibrary items
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2021-09-09 16:40:16 +02:00 |
multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
navigation_mesh.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
packed_scene.cpp
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Fail at instantiating if the root node is instantiated
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2021-09-18 17:38:36 -07:00 |
packed_scene.h
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particles_material.cpp
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
particles_material.h
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Prevent shaders from generating code before the constructor finishes.
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2021-09-21 11:51:39 +01:00 |
physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
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2021-08-22 21:45:39 +01:00 |
primitive_meshes.h
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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resource_format_text.cpp
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Write node groups one a single line when saving a .tscn file
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2021-08-31 17:06:18 +02:00 |
resource_format_text.h
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Implement Resource UIDs
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2021-07-24 09:16:52 -03:00 |
SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_2d.h
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.cpp
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
separation_ray_shape_3d.h
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Rename RayShape to SeparationRayShape
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2021-08-24 17:34:55 -07:00 |
shader.cpp
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Preserve original name in shader params cache
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2021-08-05 18:31:08 -05:00 |
shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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shape_3d.h
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skeleton_modification_2d.cpp
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
skeleton_modification_2d.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
skeleton_modification_2d_ccdik.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_ccdik.h
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skeleton_modification_2d_fabrik.cpp
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Fixed magnet vector not working correctly in SkeletonModification2DFABRIK
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2021-08-17 20:56:07 -04:00 |
skeleton_modification_2d_fabrik.h
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skeleton_modification_2d_jiggle.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_jiggle.h
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skeleton_modification_2d_lookat.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_lookat.h
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skeleton_modification_2d_physicalbones.cpp
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skeleton_modification_2d_physicalbones.h
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skeleton_modification_2d_stackholder.cpp
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skeleton_modification_2d_stackholder.h
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skeleton_modification_2d_twoboneik.cpp
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Use get_global_* functions instead of using transforms.
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2021-08-14 14:01:57 +05:45 |
skeleton_modification_2d_twoboneik.h
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skeleton_modification_3d.cpp
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
skeleton_modification_3d.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
skeleton_modification_3d_ccdik.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_ccdik.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_fabrik.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_jiggle.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_jiggle.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_lookat.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_stackholder.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_3d_twoboneik.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_2d.cpp
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skeleton_modification_stack_2d.h
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skeleton_modification_stack_3d.cpp
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skeleton_modification_stack_3d.h
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New and improved IK system for Skeleton3D
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2021-08-14 15:57:00 -04:00 |
skin.cpp
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skin.h
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sky.cpp
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sky.h
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sky_material.cpp
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Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
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2021-08-16 13:00:55 +02:00 |
sky_material.h
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Make Sky initialize shaders only once
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2021-07-21 09:23:51 -03:00 |
sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
sprite_frames.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
style_box.cpp
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
style_box.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
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8 uvs for glTF2, URI decode and Vertex Custom api.
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2021-09-10 09:16:48 -07:00 |
surface_tool.h
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syntax_highlighter.cpp
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Restore syntax highlighting
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2021-08-23 18:08:17 +02:00 |
syntax_highlighter.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
text_file.cpp
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text_file.h
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text_line.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
text_line.h
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_paragraph.cpp
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Makes FontData importable resource.
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2021-08-27 15:43:18 +03:00 |
text_paragraph.h
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
texture.cpp
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Remove unused ImageTexture functions
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2021-09-14 10:04:26 +08:00 |
texture.h
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Remove unused ImageTexture functions
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2021-09-14 10:04:26 +08:00 |
theme.cpp
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Add support for partial custom editor themes
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2021-08-14 02:03:07 +03:00 |
theme.h
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Add support for partial custom editor themes
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2021-08-14 02:03:07 +03:00 |
tile_set.cpp
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Fix transform of TileMap nodes and tilemap selection
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2021-09-14 12:18:36 +02:00 |
tile_set.h
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Fix transform of TileMap nodes and tilemap selection
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2021-09-14 12:18:36 +02:00 |
video_stream.h
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visual_shader.cpp
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Fix misspelled "overriden"
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2021-08-26 01:44:01 +08:00 |
visual_shader.h
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
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2021-08-22 08:23:58 -03:00 |
visual_shader_nodes.cpp
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Added missed limiters for Visual Shader node enums
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2021-08-15 19:10:51 +03:00 |
visual_shader_nodes.h
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Added missed limiters for Visual Shader node enums
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2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.cpp
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Added missed limiters for Visual Shader node enums
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2021-08-15 19:10:51 +03:00 |
visual_shader_particle_nodes.h
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Fix incorrect inheritance of VisualShaderNodeParticleAccelerator
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2021-08-16 14:17:31 +03:00 |
visual_shader_sdf_nodes.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
visual_shader_sdf_nodes.h
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world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
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world_boundary_shape_2d.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_2d.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.cpp
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
world_boundary_shape_3d.h
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |