virtualx-engine/platform/android
2019-08-26 18:48:54 -07:00
..
export Export: Remove temp files from cache after export 2019-08-12 13:31:59 +02:00
java Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
audio_driver_jandroid.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_driver_jandroid.h Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
audio_driver_opensl.cpp Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
audio_driver_opensl.h Request Android record permission when needed 2019-03-08 12:38:36 -03:00
detect.py Android: Remove unusable android_stl=no option 2019-07-30 18:53:38 +02:00
dir_access_jandroid.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
dir_access_jandroid.h Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
file_access_android.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_android.h Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
file_access_jandroid.cpp Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
file_access_jandroid.h Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
java_class_wrapper.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
java_class_wrapper.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
java_godot_io_wrapper.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
java_godot_io_wrapper.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
java_godot_lib_jni.cpp Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
java_godot_lib_jni.h Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
java_godot_wrapper.cpp Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
java_godot_wrapper.h Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_android.cpp Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
os_android.h Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_android.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
power_android.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Android: Drop support for NDK < r15 2019-07-30 15:49:31 +02:00
string_android.h Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
thread_jandroid.cpp Improve custom thread numbering for POSIX 2019-01-25 00:59:07 +01:00
thread_jandroid.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00