virtualx-engine/scene/resources
Hugo Locurcio f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
..
default_theme Tweak the disabled files text color in FileDialog for readability 2022-05-20 16:59:34 +02:00
animation.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
animation.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
animation_library.cpp Fix global AnimationLibrary name validation 2022-05-05 11:19:54 +08:00
animation_library.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
audio_stream_sample.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
audio_stream_sample.h ResourceImporterWAV: Allow configuring loop mode on import 2022-03-15 16:16:09 +01:00
bit_map.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
bit_map.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
box_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
box_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
camera_effects.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
camera_effects.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
canvas_item_material.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
canvas_item_material.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
capsule_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
circle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
circle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
convex_polygon_shape_2d.cpp Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
curve.cpp Expose Curve points in the inspector 2022-05-17 18:08:36 +02:00
curve.h Expose Curve points in the inspector 2022-05-17 18:08:36 +02:00
cylinder_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
cylinder_shape_3d.h Improve the default size for 3D shapes (Box, Capsule, and Cylinder) 2022-02-01 06:43:16 -06:00
environment.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
environment.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
fog_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
fog_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font.cpp Use new HashMap implementation in the TextServer, and Font. 2022-05-12 13:42:25 +03:00
font.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gradient.cpp Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
gradient.h Fix cppcheck const parameters 2022-04-28 11:35:39 +02:00
height_map_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
height_map_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
immediate_mesh.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
immediate_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
importer_mesh.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
importer_mesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
material.cpp Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
material.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh.h Implement placeholder assets 2022-04-28 12:19:01 +02:00
mesh_data_tool.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh_data_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
mesh_library.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
multimesh.cpp Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
multimesh.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
navigation_mesh.cpp Remove arbitrary NavigationMesh bake property limits 2022-05-18 23:00:12 +02:00
navigation_mesh.h Remove arbitrary NavigationMesh bake property limits 2022-05-18 23:00:12 +02:00
packed_scene.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
packed_scene.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
particles_material.cpp Remove outdated "not implemented yet" comments in ParticlesMaterial 2022-05-20 23:28:12 +02:00
particles_material.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
physics_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
polygon_path_finder.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
primitive_meshes.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
primitive_meshes.h Implement TextMesh resource. 2022-05-13 08:20:22 +03:00
rectangle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
rectangle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_format_text.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
resource_format_text.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
scene_replication_config.cpp [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_replication_config.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
segment_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
separation_ray_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
separation_ray_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shader.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
skeleton_modification_2d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
skeleton_modification_2d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
skeleton_modification_3d_ccdik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skin.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
skin.h Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
sky.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
sky.h Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sky_material.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
sky_material.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
sphere_shape_3d.cpp Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
sphere_shape_3d.h Decrease SphereShape3D's default radius to 0.5 to match primitive mesh 2022-05-22 08:46:01 +02:00
sprite_frames.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
sprite_frames.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
style_box.cpp Merge pull request #58599 from Calinou/styleboxflat-add-skew 2022-04-28 18:32:01 +02:00
style_box.h Merge pull request #58599 from Calinou/styleboxflat-add-skew 2022-04-28 18:32:01 +02:00
surface_tool.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
surface_tool.h Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
syntax_highlighter.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
syntax_highlighter.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
text_file.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
text_file.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
text_line.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
text_line.h [TextServer] Add function to change font, font size, and OpenType features without invalidating line break points, justification points, or recreating shaped text buffer. 2022-02-02 11:20:44 +02:00
text_paragraph.cpp [RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
text_paragraph.h [RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
texture.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
texture.h Merge pull request #60583 from reduz/placeholder-assets 2022-05-03 16:43:13 +02:00
theme.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
theme.h Define some Theme data structures with using for readability 2022-05-18 18:17:47 +03:00
tile_set.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
tile_set.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
video_stream.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
visual_shader.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
visual_shader.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
visual_shader_nodes.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_shader_nodes.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_shader_particle_nodes.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_shader_particle_nodes.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
world_2d.cpp Improve Navigation2D default settings, see #56852 2022-01-28 22:35:05 +01:00
world_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_3d.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
world_3d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_boundary_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00