Virtualx Game Engine. Forked from Godot 3.6
Find a file
2022-10-12 18:19:52 -03:00
.github CI: Downgrade Emscripten to 3.1.18 2022-09-09 14:25:26 +02:00
core Merge pull request #66168 from Calinou/expose-os-restart-on-exit-3.x 2022-10-04 16:57:43 +02:00
doc Expose various color themes for Button 2022-10-12 18:19:52 -03:00
drivers Fix debanding strength being affected by environment adjustments 2022-09-26 14:46:09 +02:00
editor Remove leading spaces from enumerator name hints 2022-10-08 15:23:46 +08:00
main Merge pull request #64870 from MarcusElg/naninfprinting3.x 2022-10-03 13:57:30 +02:00
misc Style: Ensure consistent formatting with clang-format 15 2022-09-21 13:23:17 +02:00
modules Merge pull request #66889 from LunaticInAHat/gltf_texture_filter_fix_3 2022-10-05 17:08:06 +02:00
platform Change auto to default in cursor css settings. 2022-10-07 12:17:15 -06:00
scene Expose various color themes for Button 2022-10-12 18:19:52 -03:00
servers Properly initialize use_aabb_center in visual server 2022-10-11 09:53:59 -07:00
thirdparty libpng: Update to upstream 1.6.38 2022-09-20 10:26:17 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-09-01 10:34:29 +02:00
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
CHANGELOG.md Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders 2022-09-07 09:54:15 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:52:04 +02:00
gles_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py SCons: Add methods.get_version_info() method returning a Dict 2022-09-20 10:26:17 +02:00
platform_methods.py
README.md
SConstruct SCons: Add methods.get_version_info() method returning a Dict 2022-09-20 10:26:17 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs