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2d
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Merge pull request #70096 from rune-scape/stringname-dict
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2024-09-03 17:38:06 +02:00 |
3d
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Merge pull request #96880 from zeux/fix-vcache-nontri
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2024-09-12 09:26:01 +02:00 |
animated_texture.cpp
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AnimatedTexture: Fix crash when loaded from a thread
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2024-06-19 09:54:01 +02:00 |
animated_texture.h
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AnimatedTexture: Fix crash when loaded from a thread
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2024-06-19 09:54:01 +02:00 |
animation.compat.inc
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
animation.cpp
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StringName Dictionary keys
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2024-08-29 13:39:27 -07:00 |
animation.h
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Use static LocalVector for processed_hashes
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2024-08-30 19:41:38 +03:00 |
animation_library.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
animation_library.h
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
atlas_texture.cpp
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Fix empty region in AtlasTexture
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2024-07-18 15:31:59 +02:00 |
atlas_texture.h
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Fix empty region in AtlasTexture
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2024-07-18 15:31:59 +02:00 |
audio_stream_polyphonic.compat.inc
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
audio_stream_polyphonic.cpp
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Fix leak when using audio samples instead of streams
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2024-09-04 12:56:03 -04:00 |
audio_stream_polyphonic.h
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Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
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2024-07-22 14:08:02 +02:00 |
audio_stream_wav.cpp
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Merge pull request #96768 from DeeJayLSP/wav-end
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2024-09-12 09:25:31 +02:00 |
audio_stream_wav.h
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AudioStream(Playback)WAV: Use LocalVectors instead of pointers
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2024-09-08 02:32:59 -03:00 |
bit_map.cpp
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Avoid expensive sqrt operation in hot loop of BitMap.grow_mask
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2024-09-12 11:04:57 -03:00 |
bit_map.h
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bone_map.cpp
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bone_map.h
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camera_attributes.cpp
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
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2024-02-13 18:53:21 +09:00 |
camera_attributes.h
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camera_texture.cpp
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camera_texture.h
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canvas_item_material.cpp
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
canvas_item_material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
compositor.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compositor.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compressed_texture.cpp
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Add check in CompressedTextureLayered::get_layer_data to prevent crash
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2024-02-16 22:41:05 +08:00 |
compressed_texture.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
curve.cpp
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Support “clear points” function in Path3D editor
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2024-03-27 12:40:30 +08:00 |
curve.h
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Support “clear points” function in Path3D editor
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2024-03-27 12:40:30 +08:00 |
curve_texture.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
curve_texture.h
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environment.cpp
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
environment.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
font.compat.inc
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.cpp
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Merge pull request #93602 from aaronp64/inspector_latency
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2024-08-22 00:10:26 +02:00 |
font.h
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[Font] Add check for cyclic base font dependencies.
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2024-08-03 00:00:11 +03:00 |
gradient.cpp
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gradient.h
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gradient_texture.cpp
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Merge pull request #92000 from clayjohn/vram-debugger
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2024-05-16 09:32:11 +02:00 |
gradient_texture.h
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image_texture.cpp
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image_texture.h
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immediate_mesh.cpp
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Avoid singularity when generated tangents and validate that tangents are good enough when using compression
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2024-02-23 16:25:26 -08:00 |
immediate_mesh.h
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label_settings.cpp
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label_settings.h
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material.cpp
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Cleanup of raw nullptr checks with Ref
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2024-08-31 15:01:09 +02:00 |
material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
mesh.cpp
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Fix shadow mesh recursion.
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2024-08-31 22:31:43 +03:00 |
mesh.h
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
mesh_data_tool.compat.inc
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_texture.cpp
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mesh_texture.h
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multimesh.cpp
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Fixed Timestep Interpolation: MultiMesh
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2024-08-18 17:14:59 +02:00 |
multimesh.h
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Fixed Timestep Interpolation: MultiMesh
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2024-08-18 17:14:59 +02:00 |
navigation_mesh.cpp
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NavigationPolygon: Implement get/set_polygon fast paths.
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2024-08-17 00:31:58 +02:00 |
navigation_mesh.h
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Extract navigation-related defaults to separate header
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2024-08-27 20:12:10 +02:00 |
packed_scene.cpp
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Merge pull request #96144 from SaracenOne/reimport_owner_instance
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2024-09-08 23:21:32 +02:00 |
packed_scene.h
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Implement typed dictionaries
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2024-09-04 10:27:26 -05:00 |
particle_process_material.cpp
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Add cone angle control to particle emission ring shape
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2024-09-02 14:35:51 +02:00 |
particle_process_material.h
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Add cone angle control to particle emission ring shape
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2024-09-02 14:35:51 +02:00 |
physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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Support immediately update ui after resizing placeholder* texture
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2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
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portable_compressed_texture.cpp
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Mark underscored properties as internal
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2024-07-30 18:50:00 +02:00 |
portable_compressed_texture.h
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resource_format_text.cpp
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[Resource Loader] Do not check property type for non registered properties.
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2024-09-10 11:27:16 +03:00 |
resource_format_text.h
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Fix SCU global namespace conflict in resource_format_text.cpp
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2024-09-03 07:30:56 +01:00 |
SCsub
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
shader.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
shader.cpp
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Cleanup of raw nullptr checks with Ref
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2024-08-31 15:01:09 +02:00 |
shader.h
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
shader_include.cpp
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shader_include.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
skeleton_profile.cpp
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Match the coding style for concatenating String
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2024-06-09 18:35:23 +09:00 |
skeleton_profile.h
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[Animation] Expose SkeletonProfile.set/is_required
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2024-03-30 20:57:55 +01:00 |
sky.cpp
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Make ShaderMaterial always the last option in inspector resource dropdowns
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2024-02-05 21:49:17 +01:00 |
sky.h
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sprite_frames.cpp
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Add duplicate animation
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2024-09-01 17:00:47 +02:00 |
sprite_frames.h
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Add duplicate animation
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2024-09-01 17:00:47 +02:00 |
style_box.cpp
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style_box.h
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style_box_flat.cpp
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Fix StyleBoxFlat rectangles skewing independently
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2024-08-29 15:34:30 +02:00 |
style_box_flat.h
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style_box_line.cpp
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style_box_line.h
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style_box_texture.cpp
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style_box_texture.h
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surface_tool.cpp
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Cleanup of raw nullptr checks with Ref
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2024-08-31 15:01:09 +02:00 |
surface_tool.h
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Expose create_from_arrays in SurfaceTool and cleanup some naming
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2024-04-19 18:45:06 -07:00 |
syntax_highlighter.cpp
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Fix uint's suffix is not highlighted in text shader editor
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2024-05-03 21:45:53 +08:00 |
syntax_highlighter.h
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Make native shader source visualizer can highlight uint suffix
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2024-05-07 14:18:48 +08:00 |
text_file.cpp
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text_file.h
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text_line.cpp
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text_line.h
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text_paragraph.cpp
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Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off.
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2024-08-29 09:37:23 +03:00 |
text_paragraph.h
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
texture.cpp
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texture.h
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texture_rd.cpp
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
texture_rd.h
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
theme.cpp
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Improve Editor Inspector/Theme item lookup performance
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2024-08-20 13:39:40 -04:00 |
theme.h
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Improve Editor Inspector/Theme item lookup performance
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2024-08-20 13:39:40 -04:00 |
video_stream.cpp
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video_stream.h
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visual_shader.cpp
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Merge pull request #95984 from timothyqiu/what-identifier
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2024-08-27 16:55:06 +02:00 |
visual_shader.h
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
visual_shader_nodes.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
visual_shader_nodes.cpp
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
visual_shader_nodes.h
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
visual_shader_particle_nodes.cpp
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Reduce and prevent unnecessary random-access to List
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2024-05-04 16:08:55 +02:00 |
visual_shader_particle_nodes.h
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Fix some missing categories in visual shader nodes
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2024-03-05 19:39:23 +01:00 |
visual_shader_sdf_nodes.cpp
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visual_shader_sdf_nodes.h
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Fix some missing categories in visual shader nodes
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2024-03-05 19:39:23 +01:00 |
world_2d.cpp
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Reorganize some code to have 2D things grouped together
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2024-04-13 02:56:50 -07:00 |
world_2d.h
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Remove self includes in some files
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2024-02-27 17:10:54 +01:00 |