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shaders
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
rasterizer_canvas_gles3.cpp
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Added ability for multiple images to be imported as an atlas
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2019-04-19 15:56:34 -03:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles3.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles3.cpp
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Made constants fully upper case in camera server
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2019-06-19 22:24:54 +10:00 |
rasterizer_scene_gles3.h
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
rasterizer_storage_gles3.cpp
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properly set emitting when particles restart
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2019-06-21 22:33:11 -07:00 |
rasterizer_storage_gles3.h
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Added constant support to shaders
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2019-06-01 13:41:07 +03:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
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2019-02-27 23:49:34 -03:00 |
shader_gles3.h
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Style: Apply new changes from clang-format 8.0
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2019-04-09 17:09:48 +02:00 |